Benommen
Stun is a status effect that completely disables a unit. A unit that's stunned cannot attack, move, or use abilities or items. Stuns also interrupt channeling and the animation a unit may be performing. Stuns essentially act as a combination of Silence, Disarm, Immobilize, and Perplex (minus disabling certain abilities that Immobilize does). Most stuns cannot be dispelled by normal means, although certain abilities explicitly remove stuns. Certain stuns cannot be removed nor reduced by Stun Duration Reduction, namely stuns that launch units into the air or uses an affector that constantly applies a stun state.
Sources
State-based
State-based stuns apply a stun status effect directly to the target.
| unitItem | Source | Target | Duration | effectType | reducible | Notes |
|---|---|---|---|---|---|---|
| Aluna | Emerald Lightning | Enemy Units | 1.25/1.5/1.75/2 seconds | Magic | Yes | Bounces 1 time |
| Amun-Ra | Path of Destruction | Enemy Units | 1 second | Magic | Yes | |
| Andromeda | Comet | Enemy Unit | 1.2/1.4/1.6/1.8 seconds | Magic | Yes | |
| Artillery | Homing Missile | Enemy Heroes | Up to 4 seconds | Magic | Yes | Stun duration is 1 second + 0.1 seconds per 100 units the missile traveled |
| Behemoth | Fissure | Enemy Units | 1/1.25/1.5/1.75 seconds | Magic | Yes | |
| Behemoth | Heavyweight | Enemy Units | 0.6/0.9/1.2/1.5 seconds | Magic | Yes | |
| Blacksmith | Fireball | Enemy Unit | 1.5-2.4 seconds | Magic | Yes | Each Multicast reapplies a 1.5 second stun in 0.3 second intervals |
| Bombardier | Sticky Bomb | Enemy Units | 0.2-3 seconds | Magic | Yes | Stun duration increases by 1 second for every 2 seconds the bomb is primed; Stuns for 0.2 seconds when detonated without priming |
| Brutalizer | Passive | On Attack | 1.4 seconds | Physical | Yes | |
| Bubbles | Kelp Field | Enemy Heroes | 0.5 seconds | Magic | Yes | Initial attachment |
| Bubbles | Kelp Field | Enemy Heroes | 1.5/2.25/3 seconds | Magic | Yes | Applies if attached hero moves more than 800 units from the center |
| Chronos | Curse of Ages | On Attack | 1 second | Magic | Yes | |
| Deadwood | Willowmaker | Enemy Unit | 1.5 seconds | Physical | Yes | |
| Demented Shaman | Entangle | Enemy Unit | 0/0.5/1/1.5 second | Physical | Yes | After initial slow expires |
| Devourer | Devour | Enemy Unit | 3 seconds (Channeling) | Superior Magic | No | |
| Doctor Repulsor | Opposite Charges | Enemy Unit | 1/1.5/2/2.5 seconds | Magic | No | |
| Drunken Master | Lunge | Enemy Unit | Up to 1.5 second | Physical | No | Applies while Drunken Master is spinning around the target |
| Drunken Master | 3 Point Strike | Enemy Unit | 1/1.5/2 seconds | Physical | No | |
| Electrician | Static Grip | Enemy Unit | 2.5/3.25/4/4.75 seconds (Channeling) | Magic | No | |
| Ellonia | Flash Freeze | Enemy Unit | 1-3 seconds | Magic | Yes | Duration increases by 0.05 seconds per charge of Frosted consumed |
| Ellonia | Absolute Zero | Enemy Units | 1-3 seconds | Magic | Yes | SotM version only; Duration increases by 0.05 seconds per charge of Frosted consumed |
| Empath | Essence Link | Enemy Unit | 1/1.5/2/2.5 seconds | Magic | Yes | Applies if the link is broken prematurely |
| Engineer | The Keg | Enemy Units | 2 seconds | Magic | Yes | |
| Fayde | Burning Shadows | Enemy Heroes | 1.6/1.9/2.2/2.5 seconds | Magic | Yes | |
| Gauntlet | Grapple | Enemy Unit | 1/1.2/1.4/1.6 seconds | Physical | Yes | |
| Gauntlet | Gauntlet Blast | Enemy Unit | 1.5 seconds | Physical | Yes | Primary target only |
| Gauntlet | Gauntlet Blast | Enemy Units | 1-4 seconds | Magic | Yes | Removed when a unit Consumed by Power takes direct damage after 1 second |
| Gemini | Twin Fangs | Enemy Units | 1.25/1.5/1.75/2 seconds | Magic | Yes | |
| Gunblade | Grappling Shot | Enemy Hero | 1 second | Physical | Yes | |
| Gemini Fire | Fire Fang | Enemy Unit | 0.5 seconds | Magic | Yes | |
| Geomancer | Dig | Enemy Units | 1.5 seconds | Magic | Yes | |
| Geomancer | Crystal Field | Enemy Units | 2/3/4 seconds | Superior Magic | Yes | Applies to enemies nearby target after 2.5 seconds; Does not apply to primary target |
| Gravekeeper | Corpse Toss | Enemy Unit | 1 second | Magic | Yes | |
| Hammerstorm | Hammer Throw | Enemy Units | 2 seconds | Magic | Yes | |
| Hellbringer | Summon Malphas | Enemy Units | 1 second | Superior Magic | Yes | |
| Gemini Ice | Ice Fang | Enemy Unit | 0.5 seconds | Magic | Yes | |
| Keeper of the Forest | Root | Enemy Units | 1 second | Superior Magic | ||
| Kinesis | Stasis Smash | Enemy Unit | Up to 3/3.5/4 seconds | Magic | No | Applies to the primary target while it's in stasis |
| Kongor | Toss | Enemy Units | 2 seconds | Magic | Yes | |
| Kraken | Tsunami Charge | Enemy Hero | 1/1.33/1.66/2 seconds | Magic | Yes | Applies if you collide with terrain while holding an enemy hero |
| Lodestone | Rocket Drill | Enemy Units | 1.5 seconds | Magic | Yes | Second activation |
| Magmus | Lava Surge | Enemy Units | 2.15 seconds | Magic | Partial | Initial knockup lasts 0.5 seconds, stunned for 1.65 seconds after landing |
| Master of Arms | Charged Shot | Enemy Unit | 1/1.2/1.4/1.6 seconds | Magic | Yes | |
| Midas | Transmute | Enemy Units | 2 seconds | Magic | Yes | |
| Minotaur | Body Slam | Enemy Units | 2 seconds (3 on non-hero units) | Magic | Yes | |
| Monkey King | Wan Jin Slam | Enemy Units | 0.5 seconds | Magic | No | Hits twice |
| Moon Queen | Moon Beam | Enemy Unit | 0.75 second | Magic | Yes | |
| Moraxus | Quake | Enemy Units | 1.75/2/2.25/2.5 seconds | Magic | Yes | |
| Myrmidon | Weed Field | Enemy Units | 1/1.33/1.66/2 seconds | Magic | Yes | |
| Myrmidon | Magic Carp | Enemy Unit | 1/1.5/2/2.5 seconds | Magic | Yes | If enemy was moving during impact |
| Nomad | Edge Counter | Enemy Units | 2 seconds | Magic | Yes | |
| Nymphora | Nymphora's Zeal | Enemy Units | 0.9/1.1/1.3/1.5 seconds | Magic | Yes | Stuns when the projectile is launched and when it returns |
| Pandamonium | Flick | Enemy Unit | 1 second | Physical | No | |
| Pandamonium | Cannon Ball | Enemy Units | 1.5/1.75/2/2.25 seconds | Physical | Yes | |
| Pandamonium | Face Smash | Enemy Unit | 4.5 seconds (Channeling) | Physical | No | |
| Pearl | Preservation | Enemy Units | 1 second | Magic | No | |
| Pebbles | Chuck | Any Unit | 1 second | Magic | No | Primary target only |
| Pebbles | Group Chuck | Any Unit(s) | 0.85-1.15 seconds | Magic | No | 1st/2nd/3rd thrown unit is airborne for 1/1.15/0.85 seconds |
| Pestilence | Impale | Enemy Units | 1/1.25/1.5/1.75 seconds | Magic | Yes | |
| Pestilence | Gore | On Attack | 0.55/0.7/0.85/1 seconds (2 seconds on non-hero units) | Physical | Yes | |
| Pharaoh | Wrath of the Pharaoh | Enemy Unit | 0.5 seconds | Superior Magic | No | Applies to enemy unit that was hit by the projectile |
| Pharaoh | Wrath of the Pharaoh | Enemy Units | 1/1.5/2 seconds | Magic | Yes | Applies while being dragged |
| Pollywog Priest | Tongue Tied | Enemy Unit | 2.5/3.25/4/4.75 seconds (Channeling) | Magic | No | |
| Prophet | Persecution | Enemy Unit | Up to 0.75/1/1.25/1.5 seconds | Magic | Yes | Initial hit stuns for 0.5 seconds; Attacking target unit stuns for 0.25 seconds for up to 1/2/3/4 hits |
| Pyromancer | Dragonfire | Enemy Units | 1.6 seconds | Magic | Yes | |
| Rally | Compel | Enemy Units | 1.25/1.5/1.75/2 seconds | Magic | Yes | |
| Rampage | Stampede | Enemy Unit | 1/1.2/1.4/1.6 seconds | Physical | No | Also pushing the target back over the Stun duration. |
| Rhapsody | Staccato | Enemy Unit | Up to 1.25/1.5/1.75/2 seconds | Magic | Yes | Initial cast stuns for 1 second; Can be activated 1/2/3/4 times to stun for 0.25 seconds |
| Riftwalker | Wormhole | Enemy Units | 2/2.25/2.5 seconds | Superior Magic | Yes | |
| Silhouette | Sky Dance | Non-NPC Enemy Units | 1 second | Magic | Yes | |
| Silhouette | Log Bolas | Non-NPC Enemy Units | 1 second | Magic | Yes | |
| Sir Benzington | Joust | Enemy Units | 1.25/1.5/1.75/2 seconds | Magic | Yes | |
| Solstice | Blinding Rush | Enemy Units | 1.5 seconds | Magic | Partial | Initial knockup lasts 0.45 seconds, stunned for 1.05 seconds after landing |
| Soul Reaper | Demonic Execution | Non-Boss Enemy Unit | 1.5 seconds | Superior Magic | Yes | |
| Stormspirit | Activation | Any Unit | 2 seconds | Magic | No | Units is Invulnerable while stunned |
| Tempest | Glacial Blasts | Enemy Units | 0.25/0.5/0.75/1 seconds | Magic | Yes | Impacts a maximum of 3 times; Each impact occurs in 2 second intervals |
| The Gladiator | Pitfall | Enemy Units | 1.5 seconds | Magic | Yes | |
| The Gladiator | Call to Arms | Enemy Units | 1 second | Superior Magic | Yes | |
| Torturer | Chain Reaction | Enemy Units | 1.25/1.5/1.75/2 seconds | Magic | Yes | |
| Tundra | Avalanche | Enemy Unit | 3/3.5/4 seconds | Superior Magic | Yes | |
| Valkyrie | Javelin of Light | Enemy Unit | 0.5-5 seconds | Magic | Yes | Minimum duration of 0.5 seconds; Duration increases at a rate of 1 second per 400/350/300/250 units the Javelin travels |
| Voodoo Jester | Acid Cocktail | Enemy Units | 1.2 or 1 second(s) | Magic | Yes | Initial target is stunned for 1.2 seconds; Bounces stun for 1 second |
| Warchief | Sacred Totems (Shock Totem) | Enemy Unit | 1 second | Magic | Yes | Stuns weakest enemy hero within radius for 2 seconds; At Level 4, can stun a second hero after a 2 second delay |
| Witch Slayer | Graveyard | Enemy Units | 1/1.5/2/2.5 seconds | Magic | Partial | Initial knockup lasts 0.5 seconds, stunned for 0.8/1.2/1.6/2 seconds after landing |
Affector-based
These stuns are applied as long as the affector that applies the stun persists.
| unitItem | Source | Target | Duration | effectType | Notes |
|---|---|---|---|---|---|
| Chronos | Chronofield | All Other Units (Enemy Units) | 3/4/5 (4/5/6) seconds | Superior Magic | |
| Devourer | Guttling Hook | Any Unit | Varies | Superior Magic | Applies while unit is being pulled back |
| Kraken | Tsunami Charge | Enemy Hero | Varies | Magic | Applies while an enemy hero is grabbed |
| Pebbles | Stalagmites | Enemy Units | 2 seconds | Magic | Applies a 1.25 second stun in 0.25 second intervals 4 times |
| Tempest | Elemental Void | Enemy Units | 4 seconds (Channeling) | Superior Magic |
Mini-stuns
Some stuns last a very short time. While there is no exact requirements for a mini-stun, all stuns that last under 0.5 seconds are listed here. All mini-stuns are reducible and removable.
| unitItem | Source | Target | Duration | effectType | Notes |
|---|---|---|---|---|---|
| Andromeda | Void Rip | Target Unit | 0.05 seconds | Physical | |
| Booboo | Entangling Claws | On Attack | 0.1 seconds | Physical | |
| Deadwood | Oakbolt | Enemy Unit | 0.1 seconds | Physical | |
| Devourer | Guttling Hook | Enemy Unit | 0.1 seconds | Physical | Minimum stun duration if an enemy unit is pulled |
| Demented Shaman | Entangle | Enemy Unit | 0.1 seconds | Physical | On initial cast |
| Flint Beastwood | Hollowpoint Shells | On Attack | 0.05/0.1/0.15/0.2 seconds | Physical | |
| Flint Beastwood | Money Shot | Enemy Unit | 0.2 seconds | Superior Magic | |
| Glacius | Ice Imprisonment | Enemy Unit | 0.1 seconds | Magic | |
| Monarch | Crippling Pollen | Enemy Unit | 0.1 seconds | Magic | |
| Pharaoh | Hellfire | Enemy Unit | 0.1 seconds | Magic | Applies to a random enemy unit within radius every 0.75 seconds |
| Pharaoh | Wall of Mummies | Enemy Unit | |||
| Plague Rider | Plague Carrier | Enemy Unit | 0.1 seconds | Superior Magic | Initial target only |
| Savage Mace | Passive | On Attack | 0.1 seconds | Physical | |
| Scout | Marksman Shot | Non-Boss Enemy Unit | 0.1 seconds | Superior Magic | |
| Skeleton King | The King's Grip | Enemy Unit | 0.1 seconds | Physical | |
| Snotter Boss | Charge | Enemy Unit | 0.2 seconds | Magic | |
| Swiftblade | Swift Slashes | Enemy Unit | 0.1 seconds | Physical | Initial target only |
| The Chipper | Rocket Barrage | Enemy Unit | 0.1 seconds | Magic | |
| Thunderbringer | Blast of Lightning | Enemy Unit | 0.1 seconds | Magic | |
| Zephyr | Gust | Enemy Units | 0.1 seconds | Magic |
Stun Duration Reduction
Sources that reduce stun duration.
| heroItem | Source | Target | reduction | Duration | Notes |
|---|---|---|---|---|---|
| Armadon | Restless | Self | 100% | While charging | SotM activation effect only |
| Idol der Barriere | Passive | N/A | 30% | N/A | Does not stack with Shaman's Headdress |
| Shaman's Headdress | Passive | N/A | 15% | N/A | Does not stack with Barrier Idol |