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Stun

Stun is a status effect that completely disables a unit. A unit that's stunned cannot attack, move, or use abilities or items. Stuns also interrupt channeling and the animation a unit may be performing. Stuns essentially act as a combination of Silence, Disarm, Immobilize, and Perplex (minus disabling certain abilities that Immobilize does). Most stuns cannot be dispelled by normal means, although certain abilities explicitly remove stuns. Certain stuns cannot be removed nor reduced by Stun Duration Reduction, namely stuns that launch units into the air or uses an affector that constantly applies a stun state.

Sources

State-based

State-based stuns apply a stun status effect directly to the target.

unitItemSourceTargetDurationeffectTypereducibleNotes
AlunaEmerald LightningEnemy Units1.25/1.5/1.75/2 secondsMagicYesBounces 1 time
Amun-RaPath of DestructionEnemy Units1 secondMagicYes
AndromedaCometEnemy Unit1.2/1.4/1.6/1.8 secondsMagicYes
ArtilleryHoming MissileEnemy HeroesUp to 4 secondsMagicYesStun duration is 1 second + 0.1 seconds per 100 units the missile traveled
BehemothFissureEnemy Units1/1.25/1.5/1.75 secondsMagicYes
BehemothHeavyweightEnemy Units0.6/0.9/1.2/1.5 secondsMagicYes
BlacksmithFireballEnemy Unit1.5-2.4 secondsMagicYesEach Multicast reapplies a 1.5 second stun in 0.3 second intervals
BombardierSticky BombEnemy Units0.2-3 secondsMagicYesStun duration increases by 1 second for every 2 seconds the bomb is primed; Stuns for 0.2 seconds when detonated without priming
BrutalizerPassiveOn Attack1.4 secondsPhysicalYes
BubblesKelp FieldEnemy Heroes0.5 secondsMagicYesInitial attachment
BubblesKelp FieldEnemy Heroes1.5/2.25/3 secondsMagicYesApplies if attached hero moves more than 800 units from the center
ChronosCurse of AgesOn Attack1 secondMagicYes
DeadwoodWillowmakerEnemy Unit1.5 secondsPhysicalYes
Demented ShamanEntangleEnemy Unit0/0.5/1/1.5 secondPhysicalYesAfter initial slow expires
DevourerDevourEnemy Unit3 seconds (Channeling)Superior MagicNo
Doctor RepulsorOpposite ChargesEnemy Unit1/1.5/2/2.5 secondsMagicNo
Drunken MasterLungeEnemy UnitUp to 1.5 secondPhysicalNoApplies while Drunken Master is spinning around the target
Drunken Master3 Point StrikeEnemy Unit1/1.5/2 secondsPhysicalNo
ElectricianStatic GripEnemy Unit2.5/3.25/4/4.75 seconds (Channeling)MagicNo
ElloniaFlash FreezeEnemy Unit1-3 secondsMagicYesDuration increases by 0.05 seconds per charge of Frosted consumed
ElloniaAbsolute ZeroEnemy Units1-3 secondsMagicYesSotM version only; Duration increases by 0.05 seconds per charge of Frosted consumed
EmpathEssence LinkEnemy Unit1/1.5/2/2.5 secondsMagicYesApplies if the link is broken prematurely
EngineerThe KegEnemy Units2 secondsMagicYes
FaydeBurning ShadowsEnemy Heroes1.6/1.9/2.2/2.5 secondsMagicYes
GauntletGrappleEnemy Unit1/1.2/1.4/1.6 secondsPhysicalYes
GauntletGauntlet BlastEnemy Unit1.5 secondsPhysicalYesPrimary target only
GauntletGauntlet BlastEnemy Units1-4 secondsMagicYesRemoved when a unit Consumed by Power takes direct damage after 1 second
GeminiTwin FangsEnemy Units1.25/1.5/1.75/2 secondsMagicYes
GunbladeGrappling ShotEnemy Hero1 secondPhysicalYes
Gemini FireFire FangEnemy Unit0.5 secondsMagicYes
GeomancerDigEnemy Units1.5 secondsMagicYes
GeomancerCrystal FieldEnemy Units2/3/4 secondsSuperior MagicYesApplies to enemies nearby target after 2.5 seconds; Does not apply to primary target
GravekeeperCorpse TossEnemy Unit1 secondMagicYes
HammerstormHammer ThrowEnemy Units2 secondsMagicYes
HellbringerSummon MalphasEnemy Units1 secondSuperior MagicYes
Gemini IceIce FangEnemy Unit0.5 secondsMagicYes
Keeper of the ForestRootEnemy Units1 secondSuperior Magic
KinesisStasis SmashEnemy UnitUp to 3/3.5/4 secondsMagicNoApplies to the primary target while it's in stasis
KongorTossEnemy Units2 secondsMagicYes
KrakenTsunami ChargeEnemy Hero1/1.33/1.66/2 secondsMagicYesApplies if you collide with terrain while holding an enemy hero
LodestoneRocket DrillEnemy Units1.5 secondsMagicYesSecond activation
MagmusLava SurgeEnemy Units2.15 secondsMagicPartialInitial knockup lasts 0.5 seconds, stunned for 1.65 seconds after landing
Master of ArmsCharged ShotEnemy Unit1/1.2/1.4/1.6 secondsMagicYes
MidasTransmuteEnemy Units2 secondsMagicYes
MinotaurBody SlamEnemy Units2 seconds (3 on non-hero units)MagicYes
Monkey KingWan Jin SlamEnemy Units0.5 secondsMagicNoHits twice
Moon QueenMoon BeamEnemy Unit0.75 secondMagicYes
MoraxusQuakeEnemy Units1.75/2/2.25/2.5 secondsMagicYes
MyrmidonWeed FieldEnemy Units1/1.33/1.66/2 secondsMagicYes
MyrmidonMagic CarpEnemy Unit1/1.5/2/2.5 secondsMagicYesIf enemy was moving during impact
NomadEdge CounterEnemy Units2 secondsMagicYes
NymphoraNymphora's ZealEnemy Units0.9/1.1/1.3/1.5 secondsMagicYesStuns when the projectile is launched and when it returns
PandamoniumFlickEnemy Unit1 secondPhysicalNo
PandamoniumCannon BallEnemy Units1.5/1.75/2/2.25 secondsPhysicalYes
PandamoniumFace SmashEnemy Unit4.5 seconds (Channeling)PhysicalNo
PearlPreservationEnemy Units1 secondMagicNo
PebblesChuckAny Unit1 secondMagicNoPrimary target only
PebblesGroup ChuckAny Unit(s)0.85-1.15 secondsMagicNo1st/2nd/3rd thrown unit is airborne for 1/1.15/0.85 seconds
PestilenceImpaleEnemy Units1/1.25/1.5/1.75 secondsMagicYes
PestilenceGoreOn Attack0.55/0.7/0.85/1 seconds (2 seconds on non-hero units)PhysicalYes
PharaohWrath of the PharaohEnemy Unit0.5 secondsSuperior MagicNoApplies to enemy unit that was hit by the projectile
PharaohWrath of the PharaohEnemy Units1/1.5/2 secondsMagicYesApplies while being dragged
Pollywog PriestTongue TiedEnemy Unit2.5/3.25/4/4.75 seconds (Channeling)MagicNo
ProphetPersecutionEnemy UnitUp to 0.75/1/1.25/1.5 secondsMagicYesInitial hit stuns for 0.5 seconds; Attacking target unit stuns for 0.25 seconds for up to 1/2/3/4 hits
PyromancerDragonfireEnemy Units1.6 secondsMagicYes
RallyCompelEnemy Units1.25/1.5/1.75/2 secondsMagicYes
RampageStampedeEnemy Unit1/1.2/1.4/1.6 secondsPhysicalNoAlso pushing the target back over the Stun duration.
RhapsodyStaccatoEnemy UnitUp to 1.25/1.5/1.75/2 secondsMagicYesInitial cast stuns for 1 second; Can be activated 1/2/3/4 times to stun for 0.25 seconds
RiftwalkerWormholeEnemy Units2/2.25/2.5 secondsSuperior MagicYes
SilhouetteSky DanceNon-NPC Enemy Units1 secondMagicYes
SilhouetteLog BolasNon-NPC Enemy Units1 secondMagicYes
Sir BenzingtonJoustEnemy Units1.25/1.5/1.75/2 secondsMagicYes
SolsticeBlinding RushEnemy Units1.5 secondsMagicPartialInitial knockup lasts 0.45 seconds, stunned for 1.05 seconds after landing
Soul ReaperDemonic ExecutionNon-Boss Enemy Unit1.5 secondsSuperior MagicYes
StormspiritActivationAny Unit2 secondsMagicNoUnits is Invulnerable while stunned
TempestGlacial BlastsEnemy Units0.25/0.5/0.75/1 secondsMagicYesImpacts a maximum of 3 times; Each impact occurs in 2 second intervals
The GladiatorPitfallEnemy Units1.5 secondsMagicYes
The GladiatorCall to ArmsEnemy Units1 secondSuperior MagicYes
TorturerChain ReactionEnemy Units1.25/1.5/1.75/2 secondsMagicYes
TundraAvalancheEnemy Unit3/3.5/4 secondsSuperior MagicYes
ValkyrieJavelin of LightEnemy Unit0.5-5 secondsMagicYesMinimum duration of 0.5 seconds; Duration increases at a rate of 1 second per 400/350/300/250 units the Javelin travels
Voodoo JesterAcid CocktailEnemy Units1.2 or 1 second(s)MagicYesInitial target is stunned for 1.2 seconds; Bounces stun for 1 second
WarchiefSacred Totems (Shock Totem)Enemy Unit1 secondMagicYesStuns weakest enemy hero within radius for 2 seconds; At Level 4, can stun a second hero after a 2 second delay
Witch SlayerGraveyardEnemy Units1/1.5/2/2.5 secondsMagicPartialInitial knockup lasts 0.5 seconds, stunned for 0.8/1.2/1.6/2 seconds after landing

Affector-based

These stuns are applied as long as the affector that applies the stun persists.

unitItemSourceTargetDurationeffectTypeNotes
ChronosChronofieldAll Other Units (Enemy Units)3/4/5 (4/5/6) secondsSuperior Magic
DevourerGuttling HookAny UnitVariesSuperior MagicApplies while unit is being pulled back
KrakenTsunami ChargeEnemy HeroVariesMagicApplies while an enemy hero is grabbed
PebblesStalagmitesEnemy Units2 secondsMagicApplies a 1.25 second stun in 0.25 second intervals 4 times
TempestElemental VoidEnemy Units4 seconds (Channeling)Superior Magic

Mini-stuns

Some stuns last a very short time. While there is no exact requirements for a mini-stun, all stuns that last under 0.5 seconds are listed here. All mini-stuns are reducible and removable.

unitItemSourceTargetDurationeffectTypeNotes
AndromedaVoid RipTarget Unit0.05 secondsPhysical
BoobooEntangling ClawsOn Attack0.1 secondsPhysical
DeadwoodOakboltEnemy Unit0.1 secondsPhysical
DevourerGuttling HookEnemy Unit0.1 secondsPhysicalMinimum stun duration if an enemy unit is pulled
Demented ShamanEntangleEnemy Unit0.1 secondsPhysicalOn initial cast
Flint BeastwoodHollowpoint ShellsOn Attack0.05/0.1/0.15/0.2 secondsPhysical
Flint BeastwoodMoney ShotEnemy Unit0.2 secondsSuperior Magic
GlaciusIce ImprisonmentEnemy Unit0.1 secondsMagic
MonarchCrippling PollenEnemy Unit0.1 secondsMagic
PharaohHellfireEnemy Unit0.1 secondsMagicApplies to a random enemy unit within radius every 0.75 seconds
PharaohWall of MummiesEnemy Unit
Plague RiderPlague CarrierEnemy Unit0.1 secondsSuperior MagicInitial target only
Savage MacePassiveOn Attack0.1 secondsPhysical
ScoutMarksman ShotNon-Boss Enemy Unit0.1 secondsSuperior Magic
Skeleton KingThe King's GripEnemy Unit0.1 secondsPhysical
Snotter BossChargeEnemy Unit0.2 secondsMagic
SwiftbladeSwift SlashesEnemy Unit0.1 secondsPhysicalInitial target only
The ChipperRocket BarrageEnemy Unit0.1 secondsMagic
ThunderbringerBlast of LightningEnemy Unit0.1 secondsMagic
ZephyrGustEnemy Units0.1 secondsMagic

Stun Duration Reduction

Sources that reduce stun duration.

heroItemSourceTargetreductionDurationNotes
ArmadonRestlessSelf100%While chargingSotM activation effect only
Barrier IdolPassiveN/A30%N/ADoes not stack with Shaman's Headdress
Shaman's HeaddressPassiveN/A15%N/ADoes not stack with Barrier Idol