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Unverwundbarkeit

Invulnerability renders the user completely invincible to all forms of Physical, Magic, and True damage and most status effects, and prevents them from being targeted by single-target abilities. It will not remove any buffs or debuffs when you become invulnerable, however.

Sources

Prolonged

Abilities that grant invulnerability for extended periods.

HeroSourceTargetDurationNotes
BubblesTake CoverSelf1/1.5/2/2.5 seconds (Channeling)
EmpathAs OneSelf30 secondsLasts until targeted hero dies
Flying CourierCourier ShieldSelf4 seconds
GeminiFire and IceSelfN/AGemini is invulnerable while split
GeomancerDigSelfWhile undergroundGeomancer can be underground for up to 1.79 seconds
KinesisTelekinetic LiftCreeps8 secondsCreeps are invulnerable until thrown
KinesisStasis SmashNon-hero Units8 secondsUnits are invulnerable until thrown
Sir BenzingtonKnightfallSelf3 seconds
StormspiritActiveTarget Unit2 seconds
SwiftbladeSwift SlashesSelf0.4 seconds per bounceEqual to 1.2/2/3.2 (2/2.8/4) seconds if all attacks are used
WarchiefSpirit WalkSpirit3 seconds

Brief

Some abilities grant a very brief moment of invulnerability while it's in use. Some short durations of invulnerability have a set time, but others are based on the ability's speed (it grants invulnerability while the hero is bound to the projectile). When timed correctly, it can prevent damage from being taken, whether it's used like a disjoint or by negating tick damage or some amount of DoT.

HeroSourceNotes
ChronosTime Leap
Corrupted DiscipleThunder Strike
Flint BeastwoodFlintlock Fury
Forsaken ArcherSearing Arrows
GauntletGauntlet Blast
GlaciusIce Imprisonment
HammerstormHammer Toss
KinesisTelekinetic Lift
LegionnaireWhirling Blade
MalikenPossession
MartyrHand in Hand
MonarchChrysalis
MyrmidonAnchor
NomadSandstorm
PebblesCharged Boulder
Puppet MasterPuppeteer's Hold
RallyCompel
RampageMight of the Herd
RevenantMortification
RhapsodyStaccato
Sand WraithMirageSpawns illusions next to invulnerable unit
Shield of the FiveActive
SolsticeLuminescence
ValkyrieValkyrie's Prism
VindicatorFinal Chapter

Abilities that bypass invulnerability

These abilities can still affect invulnerable units.

HeroSourceNotes
AstrolabActive
Idol der BarriereActive
BlutflascheActiveWill remove Health even when invulnerable
EnergizerActive
EmpathEssence LinkHeals joined target even if invulnerable
MartyrSol's Conviction
Master of ArmsMaster's CallOnly when targeting ground
Monkey KingHeavenly VaultNo adverse effect applied to target; Leaps 600 units
OpheliaOphelia's JudgmentAlly teleport only
PearlPreservation
PearlSoothing Presence
Plated GreavesActive
Ring of SorceryActive
Sand WraithMirageSpawns illusions next to invulnerable unit
Shield of the FiveActive
SolsticeLuminescence
ValkyrieValkyrie's Prism
VindicatorFinal Chapter