Invulnerability
Invulnerability renders the user completely invincible to all forms of Physical, Magic, and True damage and most status effects, and prevents them from being targeted by single-target abilities. It will not remove any buffs or debuffs when you become invulnerable, however.
Sources
Prolonged
Abilities that grant invulnerability for extended periods.
| Hero | Source | Target | Duration | Notes |
|---|---|---|---|---|
| Bubbles | Take Cover | Self | 1/1.5/2/2.5 seconds (Channeling) | |
| Empath | As One | Self | 30 seconds | Lasts until targeted hero dies |
| Flying Courier | Courier Shield | Self | 4 seconds | |
| Gemini | Fire and Ice | Self | N/A | Gemini is invulnerable while split |
| Geomancer | Dig | Self | While underground | Geomancer can be underground for up to 1.79 seconds |
| Kinesis | Telekinetic Lift | Creeps | 8 seconds | Creeps are invulnerable until thrown |
| Kinesis | Stasis Smash | Non-hero Units | 8 seconds | Units are invulnerable until thrown |
| Sir Benzington | Knightfall | Self | 3 seconds | |
| Stormspirit | Active | Target Unit | 2 seconds | |
| Swiftblade | Swift Slashes | Self | 0.4 seconds per bounce | Equal to 1.2/2/3.2 (2/2.8/4) seconds if all attacks are used |
| Warchief | Spirit Walk | Spirit | 3 seconds |
Brief
Some abilities grant a very brief moment of invulnerability while it's in use. Some short durations of invulnerability have a set time, but others are based on the ability's speed (it grants invulnerability while the hero is bound to the projectile). When timed correctly, it can prevent damage from being taken, whether it's used like a disjoint or by negating tick damage or some amount of DoT.
| Hero | Source | Notes |
|---|---|---|
| Chronos | Time Leap | |
| Corrupted Disciple | Thunder Strike | |
| Flint Beastwood | Flintlock Fury | |
| Forsaken Archer | Searing Arrows | |
| Gauntlet | Gauntlet Blast | |
| Glacius | Ice Imprisonment | |
| Hammerstorm | Hammer Toss | |
| Kinesis | Telekinetic Lift | |
| Legionnaire | Whirling Blade | |
| Maliken | Possession | |
| Martyr | Hand in Hand | |
| Monarch | Chrysalis | |
| Myrmidon | Anchor | |
| Nomad | Sandstorm | |
| Pebbles | Charged Boulder | |
| Puppet Master | Puppeteer's Hold | |
| Rally | Compel | |
| Rampage | Might of the Herd | |
| Revenant | Mortification | |
| Rhapsody | Staccato | |
| Sand Wraith | Mirage | Spawns illusions next to invulnerable unit |
| Shield of the Five | Active | |
| Solstice | Luminescence | |
| Valkyrie | Valkyrie's Prism | |
| Vindicator | Final Chapter |
Abilities that bypass invulnerability
These abilities can still affect invulnerable units.
| Hero | Source | Notes |
|---|---|---|
| Astrolabe | Active | |
| Barrier Idol | Active | |
| Blood Chalice | Active | Will remove Health even when invulnerable |
| Energizer | Active | |
| Empath | Essence Link | Heals joined target even if invulnerable |
| Martyr | Sol's Conviction | |
| Master of Arms | Master's Call | Only when targeting ground |
| Monkey King | Heavenly Vault | No adverse effect applied to target; Leaps 600 units |
| Ophelia | Ophelia's Judgment | Ally teleport only |
| Pearl | Preservation | |
| Pearl | Soothing Presence | |
| Plated Greaves | Active | |
| Ring of Sorcery | Active | |
| Sand Wraith | Mirage | Spawns illusions next to invulnerable unit |
| Shield of the Five | Active | |
| Solstice | Luminescence | |
| Valkyrie | Valkyrie's Prism | |
| Vindicator | Final Chapter |