Pharaoh
The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name -- Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.
Stats
| Health | 150 |
| Health regen | 1 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | 0.38 |
| Magic resist | 5 |
| Min damage | 31 |
| Max damage | 33 |
| Attack range | 150 |
| Attack cooldown | 1700 |
| Movement speed | 305 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 2.8 |
| Agility / level | 1.2 |
| Intelligence / level | 1.5 |
| Difficulty | 3.5 / 5 |
Role ratings
Abilities
Hellfire
Conjure plumes of fire that hit a random target around you every 0.75 seconds for 10 seconds.
Each impact deals 25 / 50 / 75 / 100 Magic Damage and stuns for 0.1 second Stun.
Each impact deals 25 / 50 / 75 / 100 Magic Damage and stuns for 0.1 second Stun.
«I caused Sodom and Gomorrah!»
Wall of Mummies
Spawn 10 mummies in a ring around you for 3 / 4 / 5 / 6 seconds.
Enemies that touch a mummy get pushed back by 250 units and take 80 / 120 / 160 / 200 Magic Damage, lose 40 / 60 / 80 / 100 Mana and get Mini-Stunned. Mummies die in 3 hits from other heroes and 1 hit from you.
Mummies can be killed early by activating again.
Enemies that touch a mummy get pushed back by 250 units and take 80 / 120 / 160 / 200 Magic Damage, lose 40 / 60 / 80 / 100 Mana and get Mini-Stunned. Mummies die in 3 hits from other heroes and 1 hit from you.
Mummies can be killed early by activating again.
«Keepers of the tomb.»
Tormented Soul
Unleash a tormented soul towards a target location globally, granting vision during its flight. Deals 80 / 120 / 160 / 200 Magic Damage and applies a tapering 60% Movement Speed Slow for 1.5 seconds on impact.
«You can't run from the curse.»
Wrath of the Pharaoh
Shoot a projectile in target direction. If it hits a non-neutral enemy, launch yourself at them, stunning them for 0.5 seconds.
While traveling, deal 150 / 225 / 300 Magic Damage to enemies and stun them for 1 / 1.5 / 2 seconds.
Staff of the Master reduces the Cooldown to 25 seconds and grants a subability that only hits allied heroes. It has a separate cooldown.
While traveling, deal 150 / 225 / 300 Magic Damage to enemies and stun them for 1 / 1.5 / 2 seconds.
Staff of the Master reduces the Cooldown to 25 seconds and grants a subability that only hits allied heroes. It has a separate cooldown.
«Like taking a magnifying glass to an ant!»
Staff of the Master
Return of the Pharaoh Staff
Shoot a projectile in target direction, hitting only Allied heroes which are not Stunned when impacted. It can affect enemies if you pass through them.
«Like taking a magnifying glass to a scarab!»