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Pharaoh

Pharaoh

Hellbourne Strength Melee

The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name -- Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor0.38
Magic resist5
Min damage31
Max damage33
Attack range150
Attack cooldown1700
Movement speed305
Vision (day)1800
Vision (night)800
Strength / level2.8
Agility / level1.2
Intelligence / level1.5
Difficulty3.5 / 5

Role ratings

Solo Offlane ★★★★★5/5
Offlane ★★★★☆4/5
Mid ★★★☆☆3/5
Soft Support ★★☆☆☆2/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Hellfire
Mana: 100 CD: 32 / 28 / 24 / 20s Lvl: 1 / 3 / 5 / 7
Conjure plumes of fire that hit a random target around you every 0.75 seconds for 10 seconds.

Each impact deals 25 / 50 / 75 / 100 Magic Damage and stuns for 0.1 second Stun.
«I caused Sodom and Gomorrah!»
Wall of Mummies
Mana: 50 / 60 / 70 / 80 CD: 15s Lvl: 1 / 3 / 5 / 7
Spawn 10 mummies in a ring around you for 3 / 4 / 5 / 6 seconds.

Enemies that touch a mummy get pushed back by 250 units and take 80 / 120 / 160 / 200 Magic Damage, lose 40 / 60 / 80 / 100 Mana and get Mini-Stunned. Mummies die in 3 hits from other heroes and 1 hit from you.

Mummies can be killed early by activating again.
«Keepers of the tomb.»
Tormented Soul
Mana: 50 CD: 24 / 21 / 18 / 15s Lvl: 1 / 3 / 5 / 7
Unleash a tormented soul towards a target location globally, granting vision during its flight. Deals 80 / 120 / 160 / 200 Magic Damage and applies a tapering 60% Movement Speed Slow for 1.5 seconds on impact.
«You can't run from the curse.»
Wrath of the Pharaoh
Mana: 150 CD: 90 / 70 / 50s Lvl: 6 / 11 / 16
Shoot a projectile in target direction. If it hits a non-neutral enemy, launch yourself at them, stunning them for 0.5 seconds.

While traveling, deal 150 / 225 / 300 Magic Damage to enemies and stun them for 1 / 1.5 / 2 seconds.

Staff of the Master reduces the Cooldown to 25 seconds and grants a subability that only hits allied heroes. It has a separate cooldown.
«Like taking a magnifying glass to an ant!»

Staff of the Master

Return of the Pharaoh Staff
Mana: 150 CD: 25s
Shoot a projectile in target direction, hitting only Allied heroes which are not Stunned when impacted. It can affect enemies if you pass through them.
«Like taking a magnifying glass to a scarab!»