← Bosses

Kongor

Beneath the roar of the river lies Kongor, the worldbreaker. His fall releases devastation.

Dwells across the river from the Phoenix Primary boss objective

Stats

Health4000
Health regen10
Armor10
Magic resist30
Attack damage125
Movement speed270
Attack range128
Attack typeMelee
Experience1789
Gold350
Team gold200
Consolation gold230

Kongor scales with the number of times it has been killed. Each kill provides:

  • +30 Attack Damage
  • +2000 Max Health
  • +1 Armor
  • +2 Magic Armor

Abilities

Ground Slam
Kongor targets a position within 1000 range and slams the ground, creating a 200 radius impact zone. Deals 150 Magic damage plus 10% of the target's max health to all enemies in the area and applies a 2-second knockdown stun. Cooldown: 5 seconds.
Slam
Auto-casts when 3 or more enemies are within 230 radius. Kongor slams the ground in a 250 radius area, dealing 70 Magic damage to heroes (140 to non-heroes) and applying a slow that reduces Movement Speed and Attack Speed. The slow lasts 2 seconds for heroes and 4 seconds for other units. Cooldown: 6 seconds.
Spell Block
Passive: Kongor has a Nullstone-like ability that blocks the next spell targeting him. The block has a 15-second cooldown. Also provides 5% health regeneration that is disabled for 10 seconds when Kongor takes damage from attacks.
Status Resistance
Passive: Provides increasing resistance to status effects. Starts with 70% stun and debuff duration reduction, and 70% slow resistance. Can stack up to 100% resistance, granting full immunity to stuns at maximum stacks. This ability scales with charges.

Drops

Kongor Summon
Allows the team to summon Kongor in a chosen lane (selected within 30 seconds of killing Kongor). The summon pushes the lane and attacks buildings. The summon also provides a global aura that affects all allied units that gives Attack speed, Base Damage multiplier and movement speed. Starting from the second kongor kill, the summon will also provide a shield.

Kongor Summon

Health4000
Attack damage320
Movement speed325
Armor15
Magic resist10
Attack range128
Attack typeMelee

Kongor's Vigor

  • +10% Attack Speed
  • +10% Base Damage
  • +25 Movement Speed
  • HP Shield: 0/150/300 (scales with game time)

The Kongor Summon scales with game time: +4 Attack Damage, +60 Max Health, +0.1 Armor

Attacks only lane creeps and buildings. Provides a powerful lane push advantage.

Features

  • Kongor has Boss Immunity, making it immune to many status effects
  • Kongor has Treewalking ability
  • Kongor applies a 50% Lifesteal Reduction debuff to attackers for 0.5 seconds
  • Kongor scales with the number of times it has been killed
  • When Kongor is killed, the team has 30 seconds to select which lane to summon it in
  • Kongor summon provides a powerful lane push advantage with its aura buffs
  • Kongor has higher Magic Armor (30) compared to Phoenix (25)
  • Kongor has a slower movement speed (270) compared to Phoenix (350)
  • Kongor's Slam ability auto-casts when 3+ enemies are nearby

Reward: Slay him to release the mighty Kongor summon

Effect: Seizing Kongor turns the tide with a powerful lane push