Kongor
Beneath the roar of the river lies Kongor, the worldbreaker. His fall releases devastation.
Stats
| Health | 4000 |
| Health regen | 10 |
| Armor | 10 |
| Magic resist | 30 |
| Attack damage | 125 |
| Movement speed | 270 |
| Attack range | 128 |
| Attack type | Melee |
| Experience | 1789 |
| Gold | 350 |
| Team gold | 200 |
| Consolation gold | 230 |
Kongor scales with the number of times it has been killed. Each kill provides:
- +30 Attack Damage
- +2000 Max Health
- +1 Armor
- +2 Magic Armor
Abilities
Ground Slam
Kongor targets a position within 1000 range and slams the ground, creating a 200 radius impact zone. Deals 150 Magic damage plus 10% of the target's max health to all enemies in the area and applies a 2-second knockdown stun. Cooldown: 5 seconds.
Slam
Auto-casts when 3 or more enemies are within 230 radius. Kongor slams the ground in a 250 radius area, dealing 70 Magic damage to heroes (140 to non-heroes) and applying a slow that reduces Movement Speed and Attack Speed. The slow lasts 2 seconds for heroes and 4 seconds for other units. Cooldown: 6 seconds.
Spell Block
Passive: Kongor has a Nullstone-like ability that blocks the next spell targeting him. The block has a 15-second cooldown. Also provides 5% health regeneration that is disabled for 10 seconds when Kongor takes damage from attacks.
Status Resistance
Passive: Provides increasing resistance to status effects. Starts with 70% stun and debuff duration reduction, and 70% slow resistance. Can stack up to 100% resistance, granting full immunity to stuns at maximum stacks. This ability scales with charges.
Drops
Kongor Summon
Allows the team to summon Kongor in a chosen lane (selected within 30 seconds of killing Kongor). The summon pushes the lane and attacks buildings. The summon also provides a global aura that affects all allied units that gives Attack speed, Base Damage multiplier and movement speed. Starting from the second kongor kill, the summon will also provide a shield.
Kongor Summon
| Health | 4000 |
| Attack damage | 320 |
| Movement speed | 325 |
| Armor | 15 |
| Magic resist | 10 |
| Attack range | 128 |
| Attack type | Melee |
Kongor's Vigor
- +10% Attack Speed
- +10% Base Damage
- +25 Movement Speed
- HP Shield: 0/150/300 (scales with game time)
The Kongor Summon scales with game time: +4 Attack Damage, +60 Max Health, +0.1 Armor
Attacks only lane creeps and buildings. Provides a powerful lane push advantage.
Features
- Kongor has Boss Immunity, making it immune to many status effects
- Kongor has Treewalking ability
- Kongor applies a 50% Lifesteal Reduction debuff to attackers for 0.5 seconds
- Kongor scales with the number of times it has been killed
- When Kongor is killed, the team has 30 seconds to select which lane to summon it in
- Kongor summon provides a powerful lane push advantage with its aura buffs
- Kongor has higher Magic Armor (30) compared to Phoenix (25)
- Kongor has a slower movement speed (270) compared to Phoenix (350)
- Kongor's Slam ability auto-casts when 3+ enemies are nearby
Reward: Slay him to release the mighty Kongor summon
Effect: Seizing Kongor turns the tide with a powerful lane push