← Mechanics

Gehen

Walking refers to a class of status effects that allow units to pass through certain objects in the environment. There are four types of walking: Unitwalking, Treewalking, Cliffwalking, and Buildingwalking.

Unitwalking

Unitwalking allows units to ignore collision with other units. Unitwalking is particularly useful in that it prevents you from being blocked by a group of creeps while chasing or running away (known as the dreaded "creep block") or from causing collision problems with friendly units, especially in a narrow pathway. Most forms of Stealth also grant Unitwalking.

Sources

unitItemSourceTargetDurationNotes
AlunaDeja VuSelf3/4/5/6 secondsRemoved after 3rd activation
Täuschungskappe des MeistersActivationSelf9 seconds (Stealth)
BorisPassiveN/AN/A
EnergizerActivationNon-Hero Allies6 secondsPlayer-controlled units only
FaydeShadow WalkSelf2.5 seconds
FaydeReflectionSelf20/40/60 seconds (Stealth)
GenjurosActivationSelf9 seconds (Stealth)
GeistermarschiererActivationSelf6 seconds
Keeper of the ForestRootSelf2/3/4 seconds
LegionnaireTerrifying ChargeSelfWhile charging
MagmusSteam BathSelf20/40/60/80 seconds (Stealth, Channeling)
NomadMirage StrikeSelf3 seconds (Stealth)
NomadSandstormAlly Units4 secondsActive while inside sandstorm
PestilenceFlightSelf25 seconds
Post HasteActivationSelf5 secondsApplies after successful teleport.
RevenantEssence ShroudAlly Unit12/15/18/21 seconds (Stealth)
ScoutVanishSelfWhile stealthed
Snotter BossSnotter Speed!Ally Units8 seconds
SolsticeBlinding RushSelfWhile chargingApplies for both Day and Night version
The MadmanStalkSelf4 seconds (Stealth)
War BeastMetamorphosisOwned Units14/15/16 seconds
WarchiefSpirit WalkSpiritN/A
Wild HunterOn the HuntSelf15 seconds (Stealth)
FlügelbogenPassiveSelfN/AApplies to Melee heroes only

Treewalking

Treewalking allows units to move inside trees.

Sources

unitItemSourceTargetDurationNotes
DeadwoodClearcuttingSelf12/14/16/18 secondsDestroys trees around Deadwood, so technically redundant
FaydeReflectionSelf20/40/60 seconds (Stealth)
SolsticeShadow DashSelfWhile chargingDay version destroys trees instead
WarchiefSpirit WalkSpiritN/A

Buildingwalking

Buildingwalking allows units to move through buildings such as Towers and Barracks.

Sources

unitItemSourceTargetDurationNotes
WarchiefSpirit WalkSpiritN/A

Free Pathing

These abilities grants all four types of Walking.

Sources

unitItemSourceTargetDurationNotes
Amun-RaPath of DestructionSelfN/AActive while in path; Path destroys trees
RampageStampedeSelfWhile chargingDestroys trees
Sand WraithDesert's CurseSelfN/AActive while in path; Lingers for 3 seconds after leaving path