Walking
Walking refers to a class of status effects that allow units to pass through certain objects in the environment. There are four types of walking: Unitwalking, Treewalking, Cliffwalking, and Buildingwalking.
Unitwalking
Unitwalking allows units to ignore collision with other units. Unitwalking is particularly useful in that it prevents you from being blocked by a group of creeps while chasing or running away (known as the dreaded "creep block") or from causing collision problems with friendly units, especially in a narrow pathway. Most forms of Stealth also grant Unitwalking.
Sources
| unitItem | Source | Target | Duration | Notes |
|---|---|---|---|---|
| Aluna | Deja Vu | Self | 3/4/5/6 seconds | Removed after 3rd activation |
| Assassin's Shroud | Activation | Self | 9 seconds (Stealth) | |
| Boris | Passive | N/A | N/A | |
| Energizer | Activation | Non-Hero Allies | 6 seconds | Player-controlled units only |
| Fayde | Shadow Walk | Self | 2.5 seconds | |
| Fayde | Reflection | Self | 20/40/60 seconds (Stealth) | |
| Genjuro | Activation | Self | 9 seconds (Stealth) | |
| Ghost Marchers | Activation | Self | 6 seconds | |
| Keeper of the Forest | Root | Self | 2/3/4 seconds | |
| Legionnaire | Terrifying Charge | Self | While charging | |
| Magmus | Steam Bath | Self | 20/40/60/80 seconds (Stealth, Channeling) | |
| Nomad | Mirage Strike | Self | 3 seconds (Stealth) | |
| Nomad | Sandstorm | Ally Units | 4 seconds | Active while inside sandstorm |
| Pestilence | Flight | Self | 25 seconds | |
| Post Haste | Activation | Self | 5 seconds | Applies after successful teleport. |
| Revenant | Essence Shroud | Ally Unit | 12/15/18/21 seconds (Stealth) | |
| Scout | Vanish | Self | While stealthed | |
| Snotter Boss | Snotter Speed! | Ally Units | 8 seconds | |
| Solstice | Blinding Rush | Self | While charging | Applies for both Day and Night version |
| The Madman | Stalk | Self | 4 seconds (Stealth) | |
| War Beast | Metamorphosis | Owned Units | 14/15/16 seconds | |
| Warchief | Spirit Walk | Spirit | N/A | |
| Wild Hunter | On the Hunt | Self | 15 seconds (Stealth) | |
| Wingbow | Passive | Self | N/A | Applies to Melee heroes only |
Treewalking
Treewalking allows units to move inside trees.
Sources
| unitItem | Source | Target | Duration | Notes |
|---|---|---|---|---|
| Deadwood | Clearcutting | Self | 12/14/16/18 seconds | Destroys trees around Deadwood, so technically redundant |
| Fayde | Reflection | Self | 20/40/60 seconds (Stealth) | |
| Solstice | Shadow Dash | Self | While charging | Day version destroys trees instead |
| Warchief | Spirit Walk | Spirit | N/A |
Buildingwalking
Buildingwalking allows units to move through buildings such as Towers and Barracks.
Sources
| unitItem | Source | Target | Duration | Notes |
|---|---|---|---|---|
| Warchief | Spirit Walk | Spirit | N/A |
Free Pathing
These abilities grants all four types of Walking.
Sources
| unitItem | Source | Target | Duration | Notes |
|---|---|---|---|---|
| Amun-Ra | Path of Destruction | Self | N/A | Active while in path; Path destroys trees |
| Rampage | Stampede | Self | While charging | Destroys trees |
| Sand Wraith | Desert's Curse | Self | N/A | Active while in path; Lingers for 3 seconds after leaving path |