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Schild

Shields absorbs some or all damage taken by the affected unit and redirects it to itself. It has a limit to how much damage it can absorb before it is removed. Shields also have a limited lifetime as well. Shields absorb either pre-mitigated (before Armor and/or Magic Armor reductions are calculated) or post-mitigated damage. Some shields also only absorb damage of certain types. Some shield also grant additional effects as it persists or when it takes damage.

Sources

Full mitigation

These shields absorb all damage taken.

heroItemSourceTargetAmountmitigationDurationadditionalEffectsNotes
AccursedFire ShieldAlly Unit110/140/170/200Post15 secondsDeals 110/140/170/200 Magic Damage to enemies if shield is broken
Idol der BarriereActivationAlly Units300 (600 on non-hero units)Post8 secondsNoneAbsorbs Magic Damage only
GunbladeDemonic ShieldSelf60/100/140/180 + 0.75/1/1.25/1.5x AgilityPost8 seconds+20/40/60/80 Movement Speed
JadespitzeAuraAlly Units/HeroesUp to 45% of Mana spentPre10 secondsNoneGains shield equal to amount healed exceeding Max Health
KinesisInherent DefenseSelfUp to 500Post8 seconds10 + 1 Movement Speed per 4 points of shieldGains shield equal to 20/30/40/50% of pre-mitigated non-DoT Magic Damage dealt to enemy heroes; gaining shield refreshes duration
Master of ArmsMaster's CallSelf200/400/600Post8 secondsGrants +20/40/60 Damage with Bulldozer or unlimited ammo with Cheetah
Nome's WisdomAuraAlly Units/HeroesUp to 30% of Mana spentPre10 secondsNoneGains shield equal to amount healed exceeding Max Health
MoraxusMatraxeSelfUp to 400/600/800PostUp to 10 secondsWhen detonated, deals Magic Damage equal to shield healthShield starts at 200/300/400 and gains 20/25/30 points per second per enemy hero within 800 radius; does not expire until detonated
RampageTough HidePassiveUp to 40/80/120/160PostN/ANoneGains 2/4/6/8 points of shield per 100 units moved
The ChipperFocus BufferAlly Hero125/250/375/500Pre20 secondsThe Chipper restores Mana equal to 50% of damage absorbedAbsorbs Magic Damage only

Partial mitigation

These shields absorb a portion of damage taken.

  • {"heroItem":"Electrician","source":"Electric Shield","target":"Self","damageReduction":"50%","amount":"0.75/0.95/1.15/1.35x Mana spent","mitigation":"Pre","duration":"12 seconds","effects":"Deals 15/30/45/60 Magic Damage per second to enemies","notes":"Spends up to 20% of Max Mana when cast"}