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Gangschwäche

Movement Slow reduces a unit's Movement Speed by a percentage. Movement Slow reduces Movement Speed after all other Movement Speed increasers and flat MS decreasers, and its magnitude can be reduced with Slow Resistance.

Static Movement Slows

Movement slows that maintain a constant slow percentage throughout their duration.

State-based

Static movement slows applied as status effects.

unitItemSourceTargetslowDurationeffectTypeNotes
AccursedSearEnemy Unit(s)5/10/15/20%2 secondsMagicApplies to enemies hit by Accursed's attacks and abilities
AlunaDeja VuEnemy Units25/30/35/40%3/3.5/4/4.5 secondsMagicApplies to enemies touch the shadow; With Emerald Red, enemies that touch Aluna are also slowed
Amun-RaIgniteEnemy Units12/18/24/30%3 secondsMagic
AndromedaVoid RipEnemy Unit10/20/30%3 secondsPhysical
ArachnaWebbed ShotOn Attack10/20/30/40%2 secondsMagic
ArachnaSpider StingEnemy Unit40/60/80%1.5 secondsPhysicalSpiderling's attacks re-apply the slow; Attacks up to 5 times
ArmadonSnot StormEnemy Unit20 + 3/6/9/12% per charge5 secondsMagicMaximum of 5 charges (Max 35/50/65/80%)

Affector-based

Static movement slows applied by area effects or projectiles.

unitItemSourceTargetslowDurationeffectTypeNotes
ChronosChronofieldAlly Units80%4/5/6 secondsSuperior MagicSotM version only; Applies to allies inside the Chronofield
DevourerDecayEnemy Units20%While toggledMagicLingers for 2 seconds
FaydeShadow WalkEnemy Units8/12/16/20%VariesMagicTrail lasts 2.5 seconds
Flint BeastwoodExplosive FlareEnemy Units15/20/25/30%6 secondsMagic
GawainEmerald StormEnemy Units30%4 seconds (Channeling)Magic
GlaciusGlacial DownpourEnemy Units30%4 seconds (Channeling)Superior MagicApplies to units around Glacius while channeling; Lingers for 1 second
JeraziahProtective CharmEnemy Units (Aura)7/14/21/28%N/AMagicApplies around self or target with Protective Charm applied
KrakenRelease the Kraken!Enemy Units50%3/4/5 secondsSuperior Magic
MonarchNoxious NightcrawlerEnemy Units25/30/35/40%4 secondsMagic
Night HoundSmoke BombEnemy Units25%6 secondsMagic
PustulaKamikazeEnemy Units50%5 secondsMagicLingers for 0.25 second
Sand WraithDesert's CurseEnemy Units12/16/20/24%VariesMagicSand trail lasts 8 seconds; Slow lingers for 3 seconds
VindicatorGlyph of SilenceEnemy Units50%VariesMagicTotem lasts 5 seconds and applies slow in 300 radius; Slow lingers for 0.5 second
Vulture LordTornadoEnemy Units15%30 seconds (Channeling)Magic
ZephyrTyphoonEnemy UnitsUp to 100%6/8/10 secondsSuperior MagicSlow increases the closer an enemy is to the center

Tapering Movement Slows

Movement slows that decrease in magnitude over time.

State-based

Tapering movement slows applied as status effects.

unitItemSourceTargetslowDurationmidPointeffectTypeNotes
BombardierBombardmentEnemy Units40/50/60/70%1 second40/50/60/70% @ 0.5 secondsMagicApplied in 0.5 second intervals 5 times
DeadwoodUprootEnemy Unit75%1.5/2/2.5/3 secondsLinearMagicApplied on 5th attack while holding a tree
DeadwoodOakboltEnemy Unit75%1.5/2/2.5/3 secondsLinearMagic
DeadwoodWillowmakerEnemy Unit100%5 seconds100% @ 2.5/3/3.5 secondsPhysical
Demented ShamanEntangleEnemy Unit40-40/60/80/100%2 secondsLinearPhysical
ElectricianCleansing ShockEnemy Unit(s)40/60/80%5 seconds30/40/50% @ 1.66 secondsSuperior Magic
EngineerEnergy FieldEnemy Units100%2 secondsLinearSuperior MagicApplies when a unit touches the field
King KloutGoblin TossEnemy Units10/15/20/25%3 seconds10%MagicApplies with Red or Green Goblins only
MalikenSword ThrowEnemy Units20/30/40/50%6 seconds20/30/40/50% @ 2 secondsMagic
Master of ArmsOvercharged ShotEnemy Units80% or 40%3 or 1.5 secondsLinearMagic80% for 3 seconds on first unit hit; 40% for 1.5 seconds on split projectiles
Nullfire BladeActivationEnemy Unit60%4 secondsLinearNone
OpheliaNature's WrathEnemy Unit15/20/25/30%7 secondsLinearMagic
PandamoniumFlickEnemy Unit40%6 seconds40% @ 2 secondsPhysical
RallyDemoralizing RoarEnemy Units30/45/60/75%3 seconds15/22.5/30/42.5% @ 1 secondMagic
Sir BenzingtonKnightfallEnemy Units50%2 secondsLinearSuperior Magic
SolsticeBreath of SolEnemy Units50%6 seconds50% @ 2 secondsMagic
SlitherPoison SprayEnemy Units50%6 seconds50% @ 2 secondsMagic
Vagabond AssassinThe Assassin's TouchEnemy Unit80%5 secondsLinearSuperior Magic
Wretched HagHauntEnemy Unit(s)20/30/40/50%7 seconds20/30/40/50% @ 1.4 secondsMagicAlso applies to Wretched Hag Bat Blast

Affector-based

These Movement Slows will be at full strength as long as you are within the affector that applies it, and tapers off over its lingering time.

unitItemSourceTargetslowDurationmidPointeffectTypeNotes
The ChipperSawblade ShowdownEnemy Units90%8 seconds50% @ 2 secondsSuperior MagicSotM version only; Slow tapers over 4 seconds after leaving the saws

Slow Resistance

Slow Resistance reduces the magnitude of a Movement Slow by its percentage.

HeroSourceTargetslowResistanceDurationNotes
ChronosChronofieldSelf100%4/5/6 secondsApplies to self while inside the Chronofield
DeadwoodClearcuttingSelf25/50/75/100%2 secondsApplies after walking over a tree
Flying CourierSpeed BoostSelf100%20 seconds
Haste RuneRuneUser100%30 seconds
MoraxusArcane ShieldSelf40/60/80/100%6 secondsApplies after absorbing an ability or projectile
RampageStampedeSelf100%While charging
War BeastMetamorphosisOwned Units100%14/15/16 seconds