Erfahrung
Experience is used by Heroes to level up, which in turn increases its attributes and allows it to level up an ability.
Mechanics
- Heroes collect Experience from dead enemy units within 1000 units.
- In most cases, experience is split between all allied heroes within range.
- However, there are a few sources of unshared Experience that only give Experience to the killer.
- Dead heroes do not collect Experience, with the exception of hero kills if they are within radius.
- Gemini Fire and Ice will collect Experience for its owner.
Deny
Denies causes a unit to give less Experience to the enemy team. All NPC non-hero unit denies causes it to give 2/3 of its normal Experience values to Melee Heroes or 1/3 of it to Ranged Heroes. If a hero or a player-controlled non-hero unit is denied, it gives 2/3 of its normal Experience values.
Lane Creeps
| Unit | Experience |
|---|---|
| Melee Creeps (Soldier/Imp) | 55 |
| Ranged Creeps (Archer/Warlock) | 45 |
| Siege Creeps (Heavy Ballista/Hell Cannon) | 75 |
| Super Melee Creeps (Super Soldier/Super Imp) | 41 |
| Super Ranged Creeps (Super Archer/Super Warlock) | 25 |
Bosses
| boss | Experience |
|---|---|
| Kongor | 1789 |
| Phoenix | 2000 |
Leveling
Experience required to reach each level and total experience needed. Killing a hero grants experience equal to 65% of the hero's current level TotalExp (reference the table below). Killing a hero that is higher level than you grants a small additional exp bonus.
| Level | XPtoNextLevel | totalExp |
|---|---|---|
| 1 | 200 | 0 |
| 2 | 300 | 200 |
| 3 | 400 | 500 |
| 4 | 500 | 900 |
| 5 | 600 | 1400 |
| 6 | 700 | 2000 |
| 7 | 800 | 2700 |
| 8 | 900 | 3500 |
| 9 | 1000 | 4400 |
| 10 | 1100 | 5400 |
| 11 | 1200 | 6500 |
| 12 | 1300 | 7700 |
| 13 | 1400 | 9000 |
| 14 | 1500 | 10400 |
| 15 | 1600 | 11900 |
| 16 | 1700 | 13500 |
| 17 | 1800 | 15200 |
| 18 | 1900 | 17000 |
| 19 | 2000 | 18900 |
| 20 | 2100 | 20900 |
| 21 | 2200 | 23000 |
| 22 | 2300 | 25200 |
| 23 | 2400 | 27500 |
| 24 | 2500 | 29900 |
| 25 | N/A | 32400 |