← Mechanics

Experience

Experience is used by Heroes to level up, which in turn increases its attributes and allows it to level up an ability.

Mechanics

  • Heroes collect Experience from dead enemy units within 1000 units.
  • In most cases, experience is split between all allied heroes within range.
  • However, there are a few sources of unshared Experience that only give Experience to the killer.
  • Dead heroes do not collect Experience, with the exception of hero kills if they are within radius.
  • Gemini Fire and Ice will collect Experience for its owner.

Denies

Denies causes a unit to give less Experience to the enemy team. All NPC non-hero unit denies causes it to give 2/3 of its normal Experience values to Melee Heroes or 1/3 of it to Ranged Heroes. If a hero or a player-controlled non-hero unit is denied, it gives 2/3 of its normal Experience values.

Lane Creeps

UnitExperience
Melee Creeps (Soldier/Imp)55
Ranged Creeps (Archer/Warlock)45
Siege Creeps (Heavy Ballista/Hell Cannon)75
Super Melee Creeps (Super Soldier/Super Imp)41
Super Ranged Creeps (Super Archer/Super Warlock)25

Bosses

bossExperience
Kongor1789
Phoenix2000

Leveling

Experience required to reach each level and total experience needed. Killing a hero grants experience equal to 65% of the hero's current level TotalExp (reference the table below). Killing a hero that is higher level than you grants a small additional exp bonus.

LevelXPtoNextLeveltotalExp
12000
2300200
3400500
4500900
56001400
67002000
78002700
89003500
910004400
1011005400
1112006500
1213007700
1314009000
14150010400
15160011900
16170013500
17180015200
18190017000
19200018900
20210020900
21220023000
22230025200
23240027500
24250029900
25N/A32400