Disjoint
A Disjoint causes the unit to effectively "avoid" a projectile that is being targeted at them and in motion. On disjoint, the projectile's effects become nullified, negating any damage or status effects it would apply to them.
How Disjoint Works
- The projectile stops at the location of the disjoint.
- Disjoint does not negate AoE effects such as Hammerstorm's Hammer Throw.
- Several abilities have the disjoint effect hard-coded into it.
- If a unit goes into Stealth and completely fades out while the projectile is in motion and is not being revealed by True Sight, it will behave like a disjoint and negate the projectile.
- If a unit is invulnerable right as the projectile impacts them, it also behaves like a disjoint and negates the effects of the projectile.
- A few projectiles cannot be disjointed at all.
Abilities that disjoint
This list only includes hard-coded disjoints.
| Unit | Source | Notes |
|---|---|---|
| Accursed | Flame Consumption | |
| Aluna | Deja Vu | On 3rd activation |
| Andromeda | Void Rip | Disjoints both Andromeda and target |
| Bubbles | Shell Surf | On teleporting to shell |
| Bubbles | Take Cover | |
| Chronos | Time Leap | |
| Doctor Repulsor | Ludicrous Speed | |
| Drunken Master | Stagger | |
| Empath | As One | |
| Geometer's Bann | Activation | |
| Homecoming Stone | Activation | |
| Magebane | Flash | |
| Magmus | Steam Bath | |
| Maliken | Sword Throw | On teleporting to sword |
| Midas | Elemental Warp | |
| Nymphora | Teleport | |
| Puppet Master | Voodoo Puppet | On teleporting to puppet |
| Riftwalker | Wormhole | |
| Scout | Marksman Shot | On teleporting to hook |
| Silhouette | Like a Ninja | |
| Sir Benzington | Knightfall | |
| The Gladiator | Showdown | Disjoints target unit upon return |
| Valkyrie | Courageous Leap | |
| Wretched Hag | Flash of Darkness |
Undisjointable projectiles
- Arachna's Spider Sting
- Artillery's Homing Missile
- Plague Rider's Plague Carrier
- Pyromancer's Blazing Strike
- Witch Slayer's Silver Bullet