Schadensreduktion
Damage Reduction refers to abilities and items that reduce damage taken by a percentage. All sources of damage modifiers are applied after mitigation from Armor and Magic Armor are calculated. Unless stated otherwise, True Damage is affected by these modifiers. Direct Health removal, however, is not affected.
Sources
Abilities and items that reduce damage taken.
| heroItem | Source | Target | damage | Duration | Notes |
|---|---|---|---|---|---|
| Armadon | Armordillo | Self | Up to 16/24/32/40% | Passive | Damage reduction reduces to 0% over 95 degrees from the back; Does not work against Towers |
| Glacius | Glacial Downpour | Self | 50% | 4 seconds (Channeling) | With Staff of the Master only |
| Jeraziah | Sol's Blessing | Ally Units | 30/40/50/60% | 5 seconds | |
| Myrmidon | Adaptive Shell | Self | 50% | 5 seconds | Reduces damage taken from sources outside the radius while active |
| Pearl | Preservation | Ally Units | 40/60/80% | 7/8.5/10 seconds | Reduces damage taken from sources outside the bubble |
| The Gladiator | Call to Arms | Ally Units | 50% | 6 seconds | Reduced damage is taken over 6 seconds after effect expires |
Pseudo-reduction
While these sources instantly heal back a portion of damage taken, it does not prevent lethal damage and is affected by reduced healing effects (i.e. Mors Certissima and The Undying).
| heroItem | Source | Target | damageHealed | Duration | Notes |
|---|---|---|---|---|---|
| Chronos | Rewind | Self | 100% | Passive | Heals instance of damage at a rate of 50% Max Health per second |