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Damage Reduction

Damage Reduction refers to abilities and items that reduce damage taken by a percentage. All sources of damage modifiers are applied after mitigation from Armor and Magic Armor are calculated. Unless stated otherwise, True Damage is affected by these modifiers. Direct Health removal, however, is not affected.

Sources

Abilities and items that reduce damage taken.

heroItemSourceTargetdamageDurationNotes
ArmadonArmordilloSelfUp to 16/24/32/40%PassiveDamage reduction reduces to 0% over 95 degrees from the back; Does not work against Towers
GlaciusGlacial DownpourSelf50%4 seconds (Channeling)With Staff of the Master only
JeraziahSol's BlessingAlly Units30/40/50/60%5 seconds
MyrmidonAdaptive ShellSelf50%5 secondsReduces damage taken from sources outside the radius while active
PearlPreservationAlly Units40/60/80%7/8.5/10 secondsReduces damage taken from sources outside the bubble
The GladiatorCall to ArmsAlly Units50%6 secondsReduced damage is taken over 6 seconds after effect expires

Pseudo-reduction

While these sources instantly heal back a portion of damage taken, it does not prevent lethal damage and is affected by reduced healing effects (i.e. Mors Certissima and The Undying).

heroItemSourceTargetdamageHealedDurationNotes
ChronosRewindSelf100%PassiveHeals instance of damage at a rate of 50% Max Health per second