Cleave / Splash
Cleave or Splash causes your attacks to deal a portion of your damage in an area around the attack point. Buildings do not take Cleave or Splash damage.
Mechanics
How Cleave and Splash work in the game.
- Cleave or Splash will deal damage in an area around the target based on your attack damage
- Cleave or Splash damage does not apply to the primary target
- If the user missed an attack, Cleave or Splash damage will not be applied
- Cleave and Splash damage is reduced by Armor, but not Deflection
- All forms of On Attack effects and modifiers except Critical Strike do not apply to Cleave or Splash
- Multiple Cleave sources will NOT stack additively
Cleave vs. Splash
The gameplay difference between Cleave and Splash.
- Cleave deals damage in a circular area in front of the user
- Splash is centered around a projectile
- For Cleave, the radius is always based on the user's position (e.g., Runed Cleaver on Sir Benzington always deals Cleave damage in a 225 radius circle in front of you, regardless of attack range)
- For Splash, the radius is based on where the primary target is once the attack projectile connects
- Technically, Cleave and Splash effect types in the game codes do not have any real difference
- Splash effects are coded for certain gameplay mechanics such as not affecting units with Splash Immunity (e.g., Shiver)
- Cleave effects do not deal damage to units affected by Mesmerize or Consumed by Power from Gauntlet Blast
Cleave Sources
Heroes and items that provide Cleave.
| heroItem | Source | cleavePercent | Radius | Notes |
|---|---|---|---|---|
| Myrmidon | Forced Evolution | 100% | 250 | SotM version only; Deals 140/190/240 Magic damage to non-Magic Immune units; Applies Waterlogged debuff |
| Runenbeile | Passive | 60% | 275 | |
| The Gladiator | Flagellation | 100% | 380/420/460/500 | Cleave deals True damage |
Splash Sources
Heroes and items that provide Splash.
| heroItem | Source | splashPercent | Radius | Notes |
|---|---|---|---|---|
| Hammerstorm | Mighty Swing | 30/40/50/60% | 450 | |
| Maliken | Possession | 50/75/100% (75 AoE) 35/50/65% (200 AoE) 20/25/30% (350 AoE) | 350 | |
| Puppet Master | Whiplash | 25/50/75/100% | 150 | Triggers every 4 charges |
Pseudo-Cleave/Splash
Abilities that behave like Cleave or Splash, but do not follow its rules.
| Hero | Source | damage | Radius | Notes |
|---|---|---|---|---|
| Doctor Repulsor | Electric Frenzy | 30/45/60/75 (Magic) | 300 | |
| Kraken | Splash | 60/120/180/240 | 325 | Bonus damage applied to primary target; AoE is centered around target |
| Prophet | Shared Fate | 50% | 450 | Deals 50% of Prophet's attack damage to all other units within Propagation Field; Also propagates Debilitate and Persecution |
| Solstice | Solar Slash | 40/60/80/100 | 250 | Deals 120% additional damage to non-hero units, bonus damage is applied to primary target; Heals 10/15/20/25% of Splash damage dealt; Damage is not typed as "Cleave Splash" |
Splash Immunity
Units that are immune to Cleave or Splash damage.
- All buildings are immune to splash damage
- Couriers (both Ground and Winged) are immune to splash damage
- Tundra's Shiver is immune to splash damage
- Units and gadgets with a set life based on number of hits are also immune, such as Arachna's Spiderling