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Voodoo Jester

Voodoo Jester

Hölle Intelligenz Ranged

The Voodoo Jester haunts the dreams of countless warriors with his demented laughter, glowing eyes, and deadly magic. It is said that every time a child weeps, his power grows stronger, though some believe this rumor was invented by parents to quiet their unruly children.

Stats

Leben150
Lebensregeneration0.25
Mana0
Mana-Regeneration0.01
Rüstung0.86
Magischer Widerstand5
Mindestschaden22
Maximaler Schaden28
Angriffsreichweite575
Angriffsabkühlzeit1700
Bewegungsgeschwindigkeit305
Sicht (Tag)1800
Vision (night)800
Stärke / Level1.8
Geschicklichkeit / Level1.4
Intelligenz / Level3
Schwierigkeit2 / 5

Rolle-Bewertungen

Harter Unterstützer ★★★★★5/5
Schwacher Unterstützer ★★★★★5/5
Mittelpunkt ★★☆☆☆2/5
Außenseiter ★★☆☆☆2/5

Offizielle Bewertungen des Learnatoriums: eine Punktzahl von 1 bis 5 — wie gut ein Held jede Rolle erfüllt.

Abilities

Acid Cocktail
Mana: 110 / 120 / 130 / 140 Kaltzeit: 20 / 18 / 16 / 14s Level: 1 / 3 / 5 / 7
Throw a wretched mix of cursed chemicals at an enemy unit, stunning them for 1.5 seconds. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, dealing 50 Magic Damage and stunning them for 1 second.

Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
«What was in that bottle?»
Mojo
Mana: 110 / 120 / 130 / 140 Kaltzeit: 20 / 17 / 14 / 11s Level: 1 / 3 / 5 / 7
Target an ally to apply Good Mojo or an enemy to apply Bad Mojo for 8 seconds.

Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second (0.5x for other allies in radius).

Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target (0.5x for other enemies in radius).
«Oh no, I lost my Mojo!»
Cursed Ground
Mana: 90 / 100 / 110 / 120 Kaltzeit: 35 / 32 / 29 / 26s Level: 1 / 3 / 5 / 7
Curse the very ground the enemy walks on, dealing 8 / 12 / 16 / 20 Magic Damage per second for 12 seconds.

In addition, every 4 seconds, Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied.
«Watch your step!»
Spirit Ward
Mana: 150 / 225 / 300 Kaltzeit: 90s Level: 6 / 11 / 16
Channel a deadly invulnerable Spirit Ward at target location for up to 8 seconds that attacks the nearest enemy hero, dealing 60 / 90 / 120 Physical Damage per hit. At level 3, the attacks will bounce to an additional target.

Staff of the Master increases the Spirit Ward's Damage to 90 / 120 / 150 and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).
«Bow down before me!»