Voodoo Jester
The Voodoo Jester haunts the dreams of countless warriors with his demented laughter, glowing eyes, and deadly magic. It is said that every time a child weeps, his power grows stronger, though some believe this rumor was invented by parents to quiet their unruly children.
Stats
| Health | 150 |
| Health regen | 0.25 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | 0.86 |
| Magic resist | 5 |
| Min damage | 22 |
| Max damage | 28 |
| Attack range | 575 |
| Attack cooldown | 1700 |
| Movement speed | 305 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 1.8 |
| Agility / level | 1.4 |
| Intelligence / level | 3 |
| Difficulty | 2 / 5 |
Role ratings
Abilities
Acid Cocktail
Throw a wretched mix of cursed chemicals at an enemy unit, stunning them for 1.5 seconds. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, dealing 50 Magic Damage and stunning them for 1 second.
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
«What was in that bottle?»
Mojo
Target an ally to apply Good Mojo or an enemy to apply Bad Mojo for 8 seconds.
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second (0.5x for other allies in radius).
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target (0.5x for other enemies in radius).
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second (0.5x for other allies in radius).
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target (0.5x for other enemies in radius).
«Oh no, I lost my Mojo!»
Cursed Ground
Curse the very ground the enemy walks on, dealing 8 / 12 / 16 / 20 Magic Damage per second for 12 seconds.
In addition, every 4 seconds, Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied.
In addition, every 4 seconds, Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied.
«Watch your step!»
Spirit Ward
Channel a deadly invulnerable Spirit Ward at target location for up to 8 seconds that attacks the nearest enemy hero, dealing 60 / 90 / 120 Physical Damage per hit. At level 3, the attacks will bounce to an additional target.
Staff of the Master increases the Spirit Ward's Damage to 90 / 120 / 150 and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).
Staff of the Master increases the Spirit Ward's Damage to 90 / 120 / 150 and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).
«Bow down before me!»