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The Gladiator

The Gladiator

Liga Stärke Melee

Although trial by combat was long ago outlawed in the Legion of Man, on the fringes of civilization there are several who still practice it. When the war between the Legion and the Hellbourne broke out The Gladiator ventured forth in search of worthy opponents, each crack of his mighty whip sounding the death knell for another daemon.

Stats

Leben150
Lebensregeneration1
Mana0
Mana-Regeneration0.01
Rüstung1.5
Magischer Widerstand5
Mindestschaden26
Maximaler Schaden36
Angriffsreichweite150
Angriffsabkühlzeit1700
Bewegungsgeschwindigkeit300
Sicht (Tag)1800
Vision (night)800
Stärke / Level3
Geschicklichkeit / Level1.2
Intelligenz / Level2
Schwierigkeit4 / 5

Rolle-Bewertungen

Mittelpunkt ★★★★★5/5
Außenseiter ★★★★☆4/5
Träger ★★☆☆☆2/5
Einzeln Außenseiter ★☆☆☆☆1/5

Offizielle Bewertungen des Learnatoriums: eine Punktzahl von 1 bis 5 — wie gut ein Held jede Rolle erfüllt.

Abilities

Pitfall
Mana: 90 / 100 / 110 / 120 Kaltzeit: 16 / 14 / 12 / 10s Level: 1 / 3 / 5 / 7
Summon a Pitfall at target location. After a 1.5 second delay, tosses enemy units in the air for 1.5 seconds and applies a 30% Movement Speed Slow for 1 / 2 / 3 / 4 seconds while also dealing 75 / 150 / 225 / 300 Magic Damage.

Grants temporary vision around the Pitfall after triggering.
«You're going dow... I mean up!»
Showdown
Mana: 60 Kaltzeit: 20 / 18 / 16 / 14s Level: 1 / 3 / 5 / 7
Mark a unit for Showdown, returning it to its marked location after 4 seconds if it's an enemy, or 7 seconds if it's an ally. It can be activated again to return the unit earlier. Grants temporary vision around the Showdown mark.
«Stay near tower, I pull dem runners in!»
Flagellation
Kaltzeit: 10 / 8 / 6 / 4s Level: 1 / 3 / 5 / 7
Empower your next attack with 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.
«When in doubt, whip it out.»
Call to Arms
Mana: 150 / 200 / 250 Kaltzeit: 80 / 70 / 60s Level: 6 / 11 / 16
Summon a Chariot that travels towards target location buffing allies in its path with 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.

Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and are stunned for 1 second. The Chariot grants vision while in motion & temporary vision after impact.

Staff of the Master: allows ally heroes to hop into the Chariot, increasing the damage by 10% and radius by 75 per ally hero, while no longer taking the delayed damage at the end of the buff.
«This isn't Sparta...THIS IS NEWERTH!»