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The Gladiator

The Gladiator

Legion Strength Melee

Although trial by combat was long ago outlawed in the Legion of Man, on the fringes of civilization there are several who still practice it. When the war between the Legion and the Hellbourne broke out The Gladiator ventured forth in search of worthy opponents, each crack of his mighty whip sounding the death knell for another daemon.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor1.5
Magic resist5
Min damage26
Max damage36
Attack range150
Attack cooldown1700
Movement speed300
Vision (day)1800
Vision (night)800
Strength / level3
Agility / level1.2
Intelligence / level2
Difficulty4 / 5

Role ratings

Mid ★★★★★5/5
Offlane ★★★★☆4/5
Carry ★★☆☆☆2/5
Solo Offlane ★☆☆☆☆1/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Pitfall
Mana: 90 / 100 / 110 / 120 CD: 16 / 14 / 12 / 10s Lvl: 1 / 3 / 5 / 7
Summon a Pitfall at target location. After a 1.5 second delay, tosses enemy units in the air for 1.5 seconds and applies a 30% Movement Speed Slow for 1 / 2 / 3 / 4 seconds while also dealing 75 / 150 / 225 / 300 Magic Damage.

Grants temporary vision around the Pitfall after triggering.
«You're going dow... I mean up!»
Showdown
Mana: 60 CD: 20 / 18 / 16 / 14s Lvl: 1 / 3 / 5 / 7
Mark a unit for Showdown, returning it to its marked location after 4 seconds if it's an enemy, or 7 seconds if it's an ally. It can be activated again to return the unit earlier. Grants temporary vision around the Showdown mark.
«Stay near tower, I pull dem runners in!»
Flagellation
CD: 10 / 8 / 6 / 4s Lvl: 1 / 3 / 5 / 7
Empower your next attack with 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.
«When in doubt, whip it out.»
Call to Arms
Mana: 150 / 200 / 250 CD: 80 / 70 / 60s Lvl: 6 / 11 / 16
Summon a Chariot that travels towards target location buffing allies in its path with 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.

Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and are stunned for 1 second. The Chariot grants vision while in motion & temporary vision after impact.

Staff of the Master: allows ally heroes to hop into the Chariot, increasing the damage by 10% and radius by 75 per ally hero, while no longer taking the delayed damage at the end of the buff.
«This isn't Sparta...THIS IS NEWERTH!»