Scout
Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.
Stats
| Leben | 150 |
| Lebensregeneration | 1 |
| Mana | 0 |
| Mana-Regeneration | 0.01 |
| Rüstung | -0.44 |
| Magischer Widerstand | 5 |
| Mindestschaden | 29 |
| Maximaler Schaden | 33 |
| Angriffsreichweite | 150 |
| Angriffsabkühlzeit | 1700 |
| Bewegungsgeschwindigkeit | 310 |
| Sicht (Tag) | 1800 |
| Vision (night) | 800 |
| Stärke / Level | 1.7 |
| Geschicklichkeit / Level | 3 |
| Intelligenz / Level | 1.6 |
| Schwierigkeit | 3 / 5 |
Rolle-Bewertungen
Abilities
Vanish
Enter Stealth until you run out of mana, attack, cast Marksman shot or deactivate.
Stealth grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth Mode ends, you gain 90 / 170 / 250 / 320 Attack Speed for 4 attacks.
Stealth grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth Mode ends, you gain 90 / 170 / 250 / 320 Attack Speed for 4 attacks.
«Where's Waldo?»
Electric Eye
Place an Electric Eye at target location, granting vision and revealing invisible units but will be Revealed by nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
«I've got my eye on you!»
Disarm
Grants your next attack a 1.4 / 1.6 / 1.8 / 2.0x critical and a 2 second Disarm. Attacks reduce the cooldown by 1 second.
«Lay down your weapon!»
Marksman Shot
After a 1.5 seconds channel, release a devastating ranged attack on an enemy, dealing 250 plus 16 / 24 / 32% of target's maximum Health in Magic Damage and applying -20 / -30 / -40% Movement Speed for 4 seconds and a mini-stun.
Staff of the Master allows the ability to be used without breaking stealth, increases its range to 3500 units, and allows you to quickly leap towards your target for up to 3 seconds after the shot hits.
Staff of the Master allows the ability to be used without breaking stealth, increases its range to 3500 units, and allows you to quickly leap towards your target for up to 3 seconds after the shot hits.
«Steal from the rich, give to the poor.»
Staff of the Master
Detonate Staff
Activate to detonate the closest Electric Eye, inflicting a Silence on nearby enemies.