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Scout

Scout

Legion Agility Melee

Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor-0.44
Magic resist5
Min damage29
Max damage33
Attack range150
Attack cooldown1700
Movement speed310
Vision (day)1800
Vision (night)800
Strength / level1.7
Agility / level3
Intelligence / level1.6
Difficulty3 / 5

Role ratings

Carry ★★★★★5/5
Solo Offlane ★★★★☆4/5
Mid ★★☆☆☆2/5
Offlane ★★☆☆☆2/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Vanish
Mana: 10 CD: 6s Lvl: 1 / 3 / 5 / 7
Enter Stealth until you run out of mana, attack, cast Marksman shot or deactivate.

Stealth grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth Mode ends, you gain 90 / 170 / 250 / 320 Attack Speed for 4 attacks.
«Where's Waldo?»
Electric Eye
Mana: 50 CD: 25s Lvl: 1 / 3 / 5 / 7
Place an Electric Eye at target location, granting vision and revealing invisible units but will be Revealed by nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.

May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
«I've got my eye on you!»
Disarm
CD: 11 / 10 / 9 / 8s Lvl: 1 / 3 / 5 / 7
Grants your next attack a 1.4 / 1.6 / 1.8 / 2.0x critical and a 2 second Disarm. Attacks reduce the cooldown by 1 second.
«Lay down your weapon!»
Marksman Shot
Mana: 125 / 175 / 225 CD: 50 / 40 / 30s Lvl: 6 / 11 / 16
After a 1.5 seconds channel, release a devastating ranged attack on an enemy, dealing 250 plus 16 / 24 / 32% of target's maximum Health in Magic Damage and applying -20 / -30 / -40% Movement Speed for 4 seconds and a mini-stun.

Staff of the Master allows the ability to be used without breaking stealth, increases its range to 3500 units, and allows you to quickly leap towards your target for up to 3 seconds after the shot hits.
«Steal from the rich, give to the poor.»

Staff of the Master

Detonate Staff
Mana: 0 CD: 10s Lvl: 1 / 3 / 5 / 7
Activate to detonate the closest Electric Eye, inflicting a Silence on nearby enemies.