Myrmidon
Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.
Stats
| Leben | 150 |
| Lebensregeneration | 0.25 |
| Mana | 0 |
| Mana-Regeneration | 0.01 |
| Rüstung | 2.4 |
| Magischer Widerstand | 5 |
| Mindestschaden | 24 |
| Maximaler Schaden | 31 |
| Angriffsreichweite | 475 |
| Angriffsabkühlzeit | 1700 |
| Bewegungsgeschwindigkeit | 290 |
| Sicht (Tag) | 1800 |
| Vision (night) | 800 |
| Stärke / Level | 1.8 |
| Geschicklichkeit / Level | 1.2 |
| Intelligenz / Level | 2.9 |
| Schwierigkeit | 3 / 5 |
Rolle-Bewertungen
Abilities
Weed Field
Create a Weed Field in target direction. After a 1 second delay it will explode and stun for 1 / 1.33 / 1.66 / 2 seconds and deal 125 Magic Damage per second for the duration.
«Ya'll are in a weed field.»
Magic Carp
Throw a Magic Carp at every enemy hero at target location, dealing 100 / 150 / 200 / 250 Magic Damage on impact.
If the target is moving, they are stunned for 1 / 1.5 / 2 / 2.5 seconds as well. Otherwise, the target receives a 40% Movement Speed Slow for 0.6 seconds.
If the target is moving, they are stunned for 1 / 1.5 / 2 / 2.5 seconds as well. Otherwise, the target receives a 40% Movement Speed Slow for 0.6 seconds.
«Magic Carp, use Splash!»
Wave Form
Charge to target location, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
«Kowabungaaaaa»
Forced Evolution
Evolve into a terrifying monstrosity for 20 seconds, granting you 150 / 300 / 450 Max Health, 3 / 5 / 7 Magic Armor, reducing your Base Attack Time to 1.6 / 1.5 / 1.4, and becoming melee range with your attacks dealing 125 / 175 / 225 and 70 / 120 / 170 Splash Magic Damage, with 70% of excess attack damage above 125 / 175 / 225 added to them, and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.
Staff of the Master Increases Splash and main damage done to 140 / 190 / 240, and increases Magic Armor gain to 4 / 6 / 8. Skill becomes a toggle activation with a 4 second cooldown.
Staff of the Master Increases Splash and main damage done to 140 / 190 / 240, and increases Magic Armor gain to 4 / 6 / 8. Skill becomes a toggle activation with a 4 second cooldown.
«What?
MYRMIDON is evolving!»
MYRMIDON is evolving!»