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Myrmidon

Myrmidon

Hellbourne Intelligence Ranged

Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.

Stats

Health150
Health regen0.25
Mana0
Mana regen0.01
Armor2.4
Magic resist5
Min damage24
Max damage31
Attack range475
Attack cooldown1700
Movement speed290
Vision (day)1800
Vision (night)800
Strength / level1.8
Agility / level1.2
Intelligence / level2.9
Difficulty3 / 5

Role ratings

Soft Support ★★★★★5/5
Hard Support ★★★★☆4/5
Offlane ★★★☆☆3/5
Carry ★★☆☆☆2/5
Mid ★★☆☆☆2/5
Solo Offlane ★★☆☆☆2/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Weed Field
Mana: 90 / 95 / 100 / 105 CD: 11s Lvl: 1 / 3 / 5 / 7
Create a Weed Field in target direction. After a 1 second delay it will explode and stun for 1 / 1.33 / 1.66 / 2 seconds and deal 125 Magic Damage per second for the duration.
«Ya'll are in a weed field.»
Magic Carp
Mana: 85 / 90 / 95 / 100 CD: 11s Lvl: 1 / 3 / 5 / 7
Throw a Magic Carp at every enemy hero at target location, dealing 100 / 150 / 200 / 250 Magic Damage on impact.

If the target is moving, they are stunned for 1 / 1.5 / 2 / 2.5 seconds as well. Otherwise, the target receives a 40% Movement Speed Slow for 0.6 seconds.
«Magic Carp, use Splash!»
Wave Form
Mana: 70 / 75 / 80 / 85 CD: 24 / 20 / 16 / 12s Lvl: 1 / 3 / 5 / 7
Charge to target location, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
«Kowabungaaaaa»
Forced Evolution
Mana: 100 / 150 / 200 CD: 50s Lvl: 6 / 11 / 16
Evolve into a terrifying monstrosity for 20 seconds, granting you 150 / 300 / 450 Max Health, 3 / 5 / 7 Magic Armor, reducing your Base Attack Time to 1.6 / 1.5 / 1.4, and becoming melee range with your attacks dealing 125 / 175 / 225 and 70 / 120 / 170 Splash Magic Damage, with 70% of excess attack damage above 125 / 175 / 225 added to them, and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.

Staff of the Master Increases Splash and main damage done to 140 / 190 / 240, and increases Magic Armor gain to 4 / 6 / 8. Skill becomes a toggle activation with a 4 second cooldown.
«What?
MYRMIDON is evolving!»