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Moraxus

Moraxus

Hölle Stärke Melee

Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.

Stats

Leben150
Lebensregeneration1
Mana0
Mana-Regeneration0.01
Rüstung1
Magischer Widerstand5
Mindestschaden24
Maximaler Schaden30
Angriffsreichweite150
Angriffsabkühlzeit1700
Bewegungsgeschwindigkeit300
Sicht (Tag)1800
Vision (night)800
Stärke / Level2.8
Geschicklichkeit / Level1.3
Intelligenz / Level1.7
Schwierigkeit3 / 5

Rolle-Bewertungen

Außenseiter ★★★★☆4/5
Einzeln Außenseiter ★★★★☆4/5
Mittelpunkt ★★★☆☆3/5

Offizielle Bewertungen des Learnatoriums: eine Punktzahl von 1 bis 5 — wie gut ein Held jede Rolle erfüllt.

Abilities

Quake
Mana: 90 / 105 / 120 / 135 Kaltzeit: 12s Level: 1 / 3 / 5 / 7
Shake the ground beneath you, dealing 100 / 150 / 200 / 250 Magic Damage to nearby enemy units and stunning them for 1.75 / 2 / 2.25 / 2.5 seconds.
«Boom, Boom, Boom, Boom. I want you in my room. With AXES!»
Arcane Shield
Mana: 50 Kaltzeit: 24 / 24 / 21 / 18 / 15s Level: 0 / 1 / 3 / 5 / 7
Grants 0 / 2 / 4 / 6 / 8 Armor.

Absorb an ability or ability-based projectile targeted against you in the next 2.5 seconds. If something is successfully absorbed, gain a 0 / 15 / 20 / 25 / 30% Bonus to All Damage dealt, 0 / 200 Movement Speed and 0 / 40 / 60 / 80 / 100% Slow Resistance for 7 seconds.
«Feeeeeeeeeeeeeed meeeeeeee...»
More Axes
Mana: 25 Kaltzeit: 1.5s Level: 0 / 1 / 3 / 5 / 7
Hurl an axe in a targeted direction, dealing 0 / 30 / 40 / 50 / 60 + 0 / 3 / 4 / 5 / 6% of target's Max Health in Magic Damage and applying a stacking -15% Movement Speed to the first enemy it hits. If a target is hit with four axes, it is immobilized for 1.5 seconds.

Maximum of 0 / 2 / 3 / 4 / 5 axes that refresh every 5 seconds.
«Moraxus just wants to share. Enemies need to learn how to catch.»
Matraxe
Mana: 100 / 150 / 200 Kaltzeit: 80 / 70 / 60s Level: 6 / 11 / 16
Create a defensive matrix that grows stronger in the presence of enemies. It starts with 200 / 300 / 400 health and grows by 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

The shield detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again for a minimum of 200 / 300 / 400 damage.

Staff of the Master: Shoots More Axes every 0.25 seconds around you while Matraxe is active.
«Enter the Matraxe.»