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Moraxus

Moraxus

Hellbourne Strength Melee

Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor1
Magic resist5
Min damage24
Max damage30
Attack range150
Attack cooldown1700
Movement speed300
Vision (day)1800
Vision (night)800
Strength / level2.8
Agility / level1.3
Intelligence / level1.7
Difficulty3 / 5

Role ratings

Offlane ★★★★☆4/5
Solo Offlane ★★★★☆4/5
Mid ★★★☆☆3/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Quake
Mana: 90 / 105 / 120 / 135 CD: 12s Lvl: 1 / 3 / 5 / 7
Shake the ground beneath you, dealing 100 / 150 / 200 / 250 Magic Damage to nearby enemy units and stunning them for 1.75 / 2 / 2.25 / 2.5 seconds.
«Boom, Boom, Boom, Boom. I want you in my room. With AXES!»
Arcane Shield
Mana: 50 CD: 24 / 24 / 21 / 18 / 15s Lvl: 0 / 1 / 3 / 5 / 7
Grants 0 / 2 / 4 / 6 / 8 Armor.

Absorb an ability or ability-based projectile targeted against you in the next 2.5 seconds. If something is successfully absorbed, gain a 0 / 15 / 20 / 25 / 30% Bonus to All Damage dealt, 0 / 200 Movement Speed and 0 / 40 / 60 / 80 / 100% Slow Resistance for 7 seconds.
«Feeeeeeeeeeeeeed meeeeeeee...»
More Axes
Mana: 25 CD: 1.5s Lvl: 0 / 1 / 3 / 5 / 7
Hurl an axe in a targeted direction, dealing 0 / 30 / 40 / 50 / 60 + 0 / 3 / 4 / 5 / 6% of target's Max Health in Magic Damage and applying a stacking -15% Movement Speed to the first enemy it hits. If a target is hit with four axes, it is immobilized for 1.5 seconds.

Maximum of 0 / 2 / 3 / 4 / 5 axes that refresh every 5 seconds.
«Moraxus just wants to share. Enemies need to learn how to catch.»
Matraxe
Mana: 100 / 150 / 200 CD: 80 / 70 / 60s Lvl: 6 / 11 / 16
Create a defensive matrix that grows stronger in the presence of enemies. It starts with 200 / 300 / 400 health and grows by 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

The shield detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again for a minimum of 200 / 300 / 400 damage.

Staff of the Master: Shoots More Axes every 0.25 seconds around you while Matraxe is active.
«Enter the Matraxe.»