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Demented Shaman

Demented Shaman

Hölle Intelligenz Ranged

No greater shame has the Beast Horde than the Demented Shaman: one of their holiest priests, an initiate into their deepest secrets and greatest lore, who betrayed his people and turned to join the Hellbourne. He is a force of corruption and outrage, draining the life of the land to heal those who would destroy it and defeat those who would defend it.

Stats

Leben150
Lebensregeneration0.25
Mana0
Mana-Regeneration0.01
Rüstung0.5
Magischer Widerstand5
Mindestschaden26
Maximaler Schaden30
Angriffsreichweite550
Angriffsabkühlzeit1700
Bewegungsgeschwindigkeit305
Sicht (Tag)1800
Vision (night)800
Stärke / Level1.8
Geschicklichkeit / Level1.8
Intelligenz / Level2.5
Schwierigkeit2.5 / 5

Rolle-Bewertungen

Harter Unterstützer ★★★★★5/5
Schwacher Unterstützer ★★★☆☆3/5
Außenseiter ★★☆☆☆2/5
Mittelpunkt ★☆☆☆☆1/5

Offizielle Bewertungen des Learnatoriums: eine Punktzahl von 1 bis 5 — wie gut ein Held jede Rolle erfüllt.

Abilities

Entangle
Mana: 80 / 90 / 100 / 110 Kaltzeit: 15 / 13 / 11 / 9s Level: 1 / 3 / 5 / 7
Entangle an enemy in vines, Mini-Stunning them and applying a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, they are stunned for 0.3 / 0.6 / 0.9 / 1.2 seconds and take 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
«Say "No!" to weeds!»
Healing Wave
Mana: 80 / 90 / 100 / 110 Kaltzeit: 12 / 10 / 8 / 6s Level: 1 / 3 / 5 / 7
Heal an ally for 80 / 100 / 120 / 140. The heal instantly chains to the nearest 2 / 3 / 4 / 5 friendly targets, dealing 80 / 100 / 120 / 140 Physical Damage around themselves.
«Don't cry, it's just a flesh wound.»
Unbreakable
Mana: 100 / 110 / 120 / 130 Kaltzeit: 50 / 40 / 30 / 20s Level: 1 / 3 / 5 / 7
Apply Unbreakable to an ally for 5 seconds, granting them 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 100 / 180 / 260 / 340 + 3 / 4 / 5 / 6% of their Max Health.

When off cooldown, Unbreakable is always active on yourself until you take fatal damage, proccing its regular effects, without granting you the bonus damage.
«No pain, no gain.»
Storm Cloud
Mana: 100 Kaltzeit: 40s Level: 6 / 11 / 16
Create a Storm Cloud at target location, affecting all heroes for 10 / 15 / 20 seconds in a 575 radius.

Enemies lose 2 Armor per second up to -10 / 15 / 20 Armor, then regain that Armor over the rest of the duration. Allies gain 2 Armor per second up to 10 / 15 / 20 Armor, then lose that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 seconds and increases the radius to 800.
«I feel a storm coming!»