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Demented Shaman

Demented Shaman

Hellbourne Intelligence Ranged

No greater shame has the Beast Horde than the Demented Shaman: one of their holiest priests, an initiate into their deepest secrets and greatest lore, who betrayed his people and turned to join the Hellbourne. He is a force of corruption and outrage, draining the life of the land to heal those who would destroy it and defeat those who would defend it.

Stats

Health150
Health regen0.25
Mana0
Mana regen0.01
Armor0.5
Magic resist5
Min damage26
Max damage30
Attack range550
Attack cooldown1700
Movement speed305
Vision (day)1800
Vision (night)800
Strength / level1.8
Agility / level1.8
Intelligence / level2.5
Difficulty2.5 / 5

Role ratings

Hard Support ★★★★★5/5
Soft Support ★★★☆☆3/5
Offlane ★★☆☆☆2/5
Mid ★☆☆☆☆1/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Entangle
Mana: 80 / 90 / 100 / 110 CD: 15 / 13 / 11 / 9s Lvl: 1 / 3 / 5 / 7
Entangle an enemy in vines, Mini-Stunning them and applying a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, they are stunned for 0.3 / 0.6 / 0.9 / 1.2 seconds and take 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
«Say "No!" to weeds!»
Healing Wave
Mana: 80 / 90 / 100 / 110 CD: 12 / 10 / 8 / 6s Lvl: 1 / 3 / 5 / 7
Heal an ally for 80 / 100 / 120 / 140. The heal instantly chains to the nearest 2 / 3 / 4 / 5 friendly targets, dealing 80 / 100 / 120 / 140 Physical Damage around themselves.
«Don't cry, it's just a flesh wound.»
Unbreakable
Mana: 100 / 110 / 120 / 130 CD: 50 / 40 / 30 / 20s Lvl: 1 / 3 / 5 / 7
Apply Unbreakable to an ally for 5 seconds, granting them 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 100 / 180 / 260 / 340 + 3 / 4 / 5 / 6% of their Max Health.

When off cooldown, Unbreakable is always active on yourself until you take fatal damage, proccing its regular effects, without granting you the bonus damage.
«No pain, no gain.»
Storm Cloud
Mana: 100 CD: 40s Lvl: 6 / 11 / 16
Create a Storm Cloud at target location, affecting all heroes for 10 / 15 / 20 seconds in a 575 radius.

Enemies lose 2 Armor per second up to -10 / 15 / 20 Armor, then regain that Armor over the rest of the duration. Allies gain 2 Armor per second up to 10 / 15 / 20 Armor, then lose that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 seconds and increases the radius to 800.
«I feel a storm coming!»