Behemoth
Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.
Stats
| Leben | 150 |
| Lebensregeneration | 1 |
| Mana | 0 |
| Mana-Regeneration | 0.01 |
| Rüstung | 1 |
| Magischer Widerstand | 5 |
| Mindestschaden | 25 |
| Maximaler Schaden | 32 |
| Angriffsreichweite | 150 |
| Angriffsabkühlzeit | 1700 |
| Bewegungsgeschwindigkeit | 300 |
| Sicht (Tag) | 1800 |
| Vision (night) | 800 |
| Stärke / Level | 2.5 |
| Geschicklichkeit / Level | 1.4 |
| Intelligenz / Level | 2 |
| Schwierigkeit | 3 / 5 |
Rolle-Bewertungen
Abilities
Fissure
Rip the earth apart, creating an impassable wall in target direction which deals 125 / 175 / 225 / 275 Magic Damage to enemy units and stuns them for 1.3 / 1.45 / 1.6 / 1.75 seconds.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds and could be collapsed early by activating the ability again.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds and could be collapsed early by activating the ability again.
«Here's the line and you crossed it!»
Enrage
Empower your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast to leap to target position at up to 800 Range from Behemoth to disjoint and cast Enrage when landing. Enrage also grants True Strike.
Using any of the two abilities puts the other on cooldown.
Staff of the Master: Grants a subability (Enraged Leap) that can be cast to leap to target position at up to 800 Range from Behemoth to disjoint and cast Enrage when landing. Enrage also grants True Strike.
Using any of the two abilities puts the other on cooldown.
«You pushed too far.»
Heavyweight
On spell cast, deals 40 / 60 / 80 / 100 Magic Damage to nearby enemies and stuns them for 0.6 / 0.9 / 1.2 / 1.5 second.
«Rumble in the jungle!»
Shockwave
Slam the ground with all your might, dealing 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 45 / 60 Magic Damage for every enemy unit in range.
«I'm still a little shaky!»
Staff of the Master
^gEnraged Leap*^* Staff
Leap to target position, disjointing enemy projectiles and empowering your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage with true strike.
«You pushed too far.»