Damage Dealt
Damage Dealt refers to modifiers that change how much damage a unit deals by a percentage. Damage dealt can be increased or decreased. Autoattacks, abilities, and items are all affected by these modifiers (unless stated otherwise). These modifiers multiply the base damage of an instance of damage, which means they are applied before damage mitigation effects. True Damage is affected by these modifiers, but not direct Health removal.
Increased Damage Dealt
Abilities and items that increase damage dealt.
| heroItem | Source | Target | damage | Duration | Notes |
|---|---|---|---|---|---|
| Amun-Ra | Pyroclasmic Rebirth | Self | +10/20/30% | 10 seconds | Applies after revival |
| Grimoire of Power | Passive | N/A | +15% | N/A | Does not apply to autoattacks |
| Moraxus | Arcane Shield | Self | +15/20/25/30% | 6 seconds | Applies after absorbing an ability projectile |
Reduced Damage Dealt
Abilities and items that reduce damage dealt.
| heroItem | Source | Target | damage | Duration | Notes |
|---|---|---|---|---|---|
| Flux | Release | Enemy Units | -10% | 4 seconds | Applies if cast with Push Polarity |