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Damage Dealt

Damage Dealt refers to modifiers that change how much damage a unit deals by a percentage. Damage dealt can be increased or decreased. Autoattacks, abilities, and items are all affected by these modifiers (unless stated otherwise). These modifiers multiply the base damage of an instance of damage, which means they are applied before damage mitigation effects. True Damage is affected by these modifiers, but not direct Health removal.

Increased Damage Dealt

Abilities and items that increase damage dealt.

heroItemSourceTargetdamageDurationNotes
Amun-RaPyroclasmic RebirthSelf+10/20/30%10 secondsApplies after revival
Grimoire of PowerPassiveN/A+15%N/ADoes not apply to autoattacks
MoraxusArcane ShieldSelf+15/20/25/30%6 secondsApplies after absorbing an ability projectile

Reduced Damage Dealt

Abilities and items that reduce damage dealt.

heroItemSourceTargetdamageDurationNotes
FluxReleaseEnemy Units-10%4 secondsApplies if cast with Push Polarity