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Armor

Armor is a stat which affects physical damage taken. Armor reduces physical damage by a percentage, but having a negative amount of Armor increases the damage from physical attacks. Armor does not affect damage taken from Magic or True damage.

Formula

The formulas used to calculate damage reduction or increase based on armor value.

ConditionFormula
Armor ≥ 0Damage reduction = ((0.06 × armor) / (1 + 0.06 × armor)) × 100
Armor < 0Damage increase = 1 − 0.94^−armor

Sources

1 point of Agility grants 0.14 Armor.

Armor Granting Items

Items that provide armor (does not include Armor gains from Agility).

ItemPassive armorOther bonusesTotal armor
Abyssal Skull23.5 (from Aura)5.5
Armor of the Mad Mage820 (from Activation)28
Daemonic Breastplate (Ally Mode)107 (from Aura)17
Daemonic Breastplate (Enemy Mode)103 (from Aura)13
Guardian Ring2N/A2
Helm of the Victim5N/A5
Insanitarius5N/A5
Lex Talionis52 (from Aura)7
Nome's Wisdom21 (from Aura)3
Plated Greaves61 (from Activation)7
Platemail10N/A10
Ringmail4N/A4
Ring of the Teacher21 (from Aura)3
Shield of the Five41 (from Activation)5
Sol's Bulwark (Ally Mode)42 (w/ Aura)6
Symbol of Rage5N/A5
Sol's Bulwark (Negative)404
Tablet of Command303
Ultor's Heavy Helm51 (from Activation)6

Abilities

Abilities that grant armor to units.

Armor Reduction

Armor reduction decreases the target's armor value, making them take more physical damage. Unlike Armor Penetration, Armor Reduction benefits all physical damage sources attacking the target. Boss units (Ex. Kongor) are immune to Armor reduction.

Armor Penetration

Armor Penetration ignores a certain amount of armor. Unlike Armor reduction, Armor Penetration benefits only the user. Armor Penetration will only ignore up to how much armor the target has, has no effect if armor value is negative.

UnitSourceTargetPenetrationDurationNotes
GeminiElemental Force (Passive)Passive1 per 18/16/14/12 StrengthN/A60% effectiveness on Fire and Ice; Equal to 0.0555/0.0625/0.0714/0.0833 per Strength
LodestoneShatterstormEnemy Units & Self100%5 seconds
RallyBattle Experience (Passive)Passive20/40/60/80%N/AApplies to Rally's attacks and abilities
TowersPassivePassive25/35/50%N/ATowers have a passive 25/35/50% Armor Penetration on attack

Notes

  • Boss units (Ex. Kongor) are immune to Armor reduction.