Armor
Armor is a stat which affects physical damage taken. Armor reduces physical damage by a percentage, but having a negative amount of Armor increases the damage from physical attacks. Armor does not affect damage taken from Magic or True damage.
Formula
The formulas used to calculate damage reduction or increase based on armor value.
| Condition | Formula |
|---|---|
| Armor ≥ 0 | Damage reduction = ((0.06 × armor) / (1 + 0.06 × armor)) × 100 |
| Armor < 0 | Damage increase = 1 − 0.94^−armor |
Sources
1 point of Agility grants 0.14 Armor.
Armor Granting Items
Items that provide armor (does not include Armor gains from Agility).
| Item | Passive armor | Other bonuses | Total armor |
|---|---|---|---|
| Abyssal Skull | 2 | 3.5 (from Aura) | 5.5 |
| Armor of the Mad Mage | 8 | 20 (from Activation) | 28 |
| Daemonic Breastplate (Ally Mode) | 10 | 7 (from Aura) | 17 |
| Daemonic Breastplate (Enemy Mode) | 10 | 3 (from Aura) | 13 |
| Guardian Ring | 2 | N/A | 2 |
| Helm of the Victim | 5 | N/A | 5 |
| Insanitarius | 5 | N/A | 5 |
| Lex Talionis | 5 | 2 (from Aura) | 7 |
| Nome's Wisdom | 2 | 1 (from Aura) | 3 |
| Plated Greaves | 6 | 1 (from Activation) | 7 |
| Platemail | 10 | N/A | 10 |
| Ringmail | 4 | N/A | 4 |
| Ring of the Teacher | 2 | 1 (from Aura) | 3 |
| Shield of the Five | 4 | 1 (from Activation) | 5 |
| Sol's Bulwark (Ally Mode) | 4 | 2 (w/ Aura) | 6 |
| Symbol of Rage | 5 | N/A | 5 |
| Sol's Bulwark (Negative) | 4 | 0 | 4 |
| Tablet of Command | 3 | 0 | 3 |
| Ultor's Heavy Helm | 5 | 1 (from Activation) | 6 |
Abilities
Abilities that grant armor to units.
Armor Reduction
Armor reduction decreases the target's armor value, making them take more physical damage. Unlike Armor Penetration, Armor Reduction benefits all physical damage sources attacking the target. Boss units (Ex. Kongor) are immune to Armor reduction.
Armor Penetration
Armor Penetration ignores a certain amount of armor. Unlike Armor reduction, Armor Penetration benefits only the user. Armor Penetration will only ignore up to how much armor the target has, has no effect if armor value is negative.
| Unit | Source | Target | Penetration | Duration | Notes |
|---|---|---|---|---|---|
| Gemini | Elemental Force (Passive) | Passive | 1 per 18/16/14/12 Strength | N/A | 60% effectiveness on Fire and Ice; Equal to 0.0555/0.0625/0.0714/0.0833 per Strength |
| Lodestone | Shatterstorm | Enemy Units & Self | 100% | 5 seconds | |
| Rally | Battle Experience (Passive) | Passive | 20/40/60/80% | N/A | Applies to Rally's attacks and abilities |
| Towers | Passive | Passive | 25/35/50% | N/A | Towers have a passive 25/35/50% Armor Penetration on attack |
Notes
- Boss units (Ex. Kongor) are immune to Armor reduction.