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Martyr

Martyr

Legion Intelligence Ranged

Few clergy of Sol burn with such brilliance that they may ascend to the highest orders of priesthood. Even fewer dare gift their own souls to the Legion, braving an eternity in damnation so that others may prosper in turn. The few who do earn the forsaken title of the Martyr, wielding a battle-ready relic in one hand and carrying the Codex Solaris in the other. To certain death they march; and some say, with more fervor than those who march towards life.

Stats

Health150
Health regen0.25
Mana0
Mana regen0.01
Armor0
Magic resist5
Min damage28
Max damage32
Attack range600
Attack cooldown1700
Movement speed300
Vision (day)1800
Vision (night)800
Strength / level2.5
Agility / level1.4
Intelligence / level2.5
Difficulty3.5 / 5

Role ratings

Hard Support ★★★★★5/5
Soft Support ★★★☆☆3/5
Jungle ★★☆☆☆2/5
Offlane ★☆☆☆☆1/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Retribution
Mana: 90 / 100 / 110 / 120 CD: 10s Lvl: 1 / 3 / 5 / 7
Smite an enemy to deal 75 / 100 / 125 / 150 and apply a 15% Movement Speed Slow in a 250 radius around the target, adding up to 100 / 200 / 300 / 400 Magic Damage and 35% Movement Speed Slow based on your missing health.

Every point of your Intelligence increases the threshold for Max effectiveness by 0.2%.
«Apply cold water to burned area.»
Guardian Angel
Mana: 75 / 80 / 85 / 90 CD: 23 / 20 / 17 / 14s Lvl: 1 / 3 / 5 / 7
Apply a buff to an allied hero for 4 seconds that absorbs 55 / 70 / 85 / 100% of all Damage taken. After the buff ends, the target loses Health equal to 100% of the absorbed Damage (reduced by Magic Armor), down to a minimum of 7% of their Max Health.
«Martyr gives you wings!»
Sol's Conviction
Mana: 0 CD: 40 / 34 / 28 / 22s Lvl: 1 / 3 / 5 / 7
Grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

Swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Staff of the Master lets you use this ability on an allied hero within 600 range.
«Gonna need more painkillers for this one...»
Hand in Hand
Mana: 150 / 175 / 200 CD: 80 / 70 / 60s Lvl: 6 / 11 / 16
Target a hero to channel for up to 1.5 seconds.

Targeting an Ally sets the Health percentages of both of you equal to the higher of the two.

Targeting an Enemy sets the Health percentages of both of you equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master: Now sets both your Ally target and yourself to 100% health. Removes the minimum for Enemy targets and Roots them for the duration.
«What do we say to enemies? Not today!»