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Corrupted Disciple

Corrupted Disciple

Hellbourne Agility Ranged

Having traded Sol's sacred flame for the potent and unholy energy of the Hellbourne, the Corrupted Disciple is now little more than a battery of black magic. He unleashes this fell sorcery in many forms, some to his benefit but all to the agony of those around him.

Stats

Health150
Health regen0.25
Mana0
Mana regen0.01
Armor-0.98
Magic resist5
Min damage25
Max damage29
Attack range475
Attack cooldown1700
Movement speed300
Vision (day)1800
Vision (night)800
Strength / level1.9
Agility / level2.8
Intelligence / level1.8
Difficulty2.5 / 5

Role ratings

Carry ★★★★★5/5
Mid ★★★★☆4/5
Offlane ★★☆☆☆2/5
Solo Offlane ★★☆☆☆2/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Electric Tide
Mana: 125 CD: 13s Lvl: 1 / 3 / 5 / 7
Unleash an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.

Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around you.
«Out with the good, in with the bad.»
Corrupted Conduit
Mana: 50 CD: 35 / 30 / 25 / 20s Lvl: 1 / 3 / 5 / 7
Link yourself with an enemy hero, stealing their attack damage and granting you vision around them. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.

If the target gets more than 200 units away from max Cast Range, the drain ends early.
«What was once yours is now mine.»
Static Discharge
Lvl: 1 / 3 / 5 / 7
Grants +4 / 8 / 12 / 16% Movement Speed and zaps enemies who target you with spells for 40 / 80 / 120 / 160 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
«Don't touch the plasma ball!»
Overload
Mana: 100 CD: 80 / 70 / 60s Lvl: 6 / 11 / 16
Overload your armor with electricity for 20 seconds, dealing 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target around you. Always prioritizes an enemy affected by Corrupted Conduit.

Staff of the Master increases rate of fire to every 0.7 / 0.6 / 0.5 seconds and allows bouncing to 2 additional targets.
«Too much power!»