Corrupted Disciple
Having traded Sol's sacred flame for the potent and unholy energy of the Hellbourne, the Corrupted Disciple is now little more than a battery of black magic. He unleashes this fell sorcery in many forms, some to his benefit but all to the agony of those around him.
Stats
| Health | 150 |
| Health regen | 0.25 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | -0.98 |
| Magic resist | 5 |
| Min damage | 25 |
| Max damage | 29 |
| Attack range | 475 |
| Attack cooldown | 1700 |
| Movement speed | 300 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 1.9 |
| Agility / level | 2.8 |
| Intelligence / level | 1.8 |
| Difficulty | 2.5 / 5 |
Role ratings
Abilities
Electric Tide
Unleash an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around you.
«Out with the good, in with the bad.»
Corrupted Conduit
Link yourself with an enemy hero, stealing their attack damage and granting you vision around them. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
«What was once yours is now mine.»
Static Discharge
Grants +4 / 8 / 12 / 16% Movement Speed and zaps enemies who target you with spells for 40 / 80 / 120 / 160 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
«Don't touch the plasma ball!»
Overload
Overload your armor with electricity for 20 seconds, dealing 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire to every 0.7 / 0.6 / 0.5 seconds and allows bouncing to 2 additional targets.
Staff of the Master increases rate of fire to every 0.7 / 0.6 / 0.5 seconds and allows bouncing to 2 additional targets.
«Too much power!»