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Blacksmith

Blacksmith

Legion Intelligence Melee

The smoke-blackened foundries of the Iron City have long been known to produce the endless stream of weapons and armor that make the Legion's war against the Hellbourne possible. But now, as manpower becomes harder to replace than supplies, the very Blacksmiths themselves have joined the battlefield, bringing strength earned through decades of toil and a mastery over fire itself.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor0.7
Magic resist5
Min damage37
Max damage43
Attack range150
Attack cooldown1700
Movement speed295
Vision (day)1800
Vision (night)800
Strength / level3
Agility / level1.5
Intelligence / level2.1
Difficulty1 / 5

Role ratings

Hard Support ★★★★★5/5
Soft Support ★★★★★5/5
Carry ★★★☆☆3/5
Mid ★★★☆☆3/5
Offlane ★★★☆☆3/5
Solo Offlane ★★☆☆☆2/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Fireball
Mana: 75 / 85 / 95 / 105 CD: 9s Lvl: 1 / 3 / 5 / 7
Hurl a scorching Fireball at an enemy, dealing 95 / 155 / 215 / 275 Magic Damage and stunning for 1.5 seconds. Increase stun duration by 0.3 per multicast.
«Look out for embers.»
Flaming Hammer
Mana: 95 / 110 / 125 / 140 CD: 15s Lvl: 1 / 3 / 5 / 7
Throw a Flaming hammer at an enemy to light them on fire, dealing 20 / 25 / 30 / 35 Magic Damage per second and applying -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor for 5 / 6 / 7 / 8 seconds.
«Let's get hammered!»
Frenzy
Mana: 50 CD: 20s Lvl: 1 / 3 / 5 / 7
Buff an ally with Frenzy for 30 seconds, granting 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and 30 Cast Speed. Grants you an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed.
«I'm burnin', I'm burnin' for you!»
Chaotic Flames
Lvl: 6 / 11 / 16
Grants Fireball and Frenzy a chance to multicast up to 2 / 3 / 4 times.

Decreases Fireball's cooldown by 1 / 2 / 3 seconds but increases Mana Cost by 10 / 40 / 70.
Increases Flaming Hammer's AoE by 100 / 200 / 300.
Decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master adds Risky Cast to this ability, costing 30% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts cannot multi-cast and do not share cooldown with your normal abilities.
«And they said never play with fire.»