Blacksmith
The smoke-blackened foundries of the Iron City have long been known to produce the endless stream of weapons and armor that make the Legion's war against the Hellbourne possible. But now, as manpower becomes harder to replace than supplies, the very Blacksmiths themselves have joined the battlefield, bringing strength earned through decades of toil and a mastery over fire itself.
Stats
| Health | 150 |
| Health regen | 1 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | 0.7 |
| Magic resist | 5 |
| Min damage | 37 |
| Max damage | 43 |
| Attack range | 150 |
| Attack cooldown | 1700 |
| Movement speed | 295 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 3 |
| Agility / level | 1.5 |
| Intelligence / level | 2.1 |
| Difficulty | 1 / 5 |
Role ratings
Abilities
Fireball
Hurl a scorching Fireball at an enemy, dealing 95 / 155 / 215 / 275 Magic Damage and stunning for 1.5 seconds. Increase stun duration by 0.3 per multicast.
«Look out for embers.»
Flaming Hammer
Throw a Flaming hammer at an enemy to light them on fire, dealing 20 / 25 / 30 / 35 Magic Damage per second and applying -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor for 5 / 6 / 7 / 8 seconds.
«Let's get hammered!»
Frenzy
Buff an ally with Frenzy for 30 seconds, granting 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and 30 Cast Speed. Grants you an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed.
«I'm burnin', I'm burnin' for you!»
Chaotic Flames
Grants Fireball and Frenzy a chance to multicast up to 2 / 3 / 4 times.
Decreases Fireball's cooldown by 1 / 2 / 3 seconds but increases Mana Cost by 10 / 40 / 70.
Increases Flaming Hammer's AoE by 100 / 200 / 300.
Decreases Frenzy's cooldown by 5 / 10 / 15 seconds.
Staff of the Master adds Risky Cast to this ability, costing 30% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.
Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts cannot multi-cast and do not share cooldown with your normal abilities.
Decreases Fireball's cooldown by 1 / 2 / 3 seconds but increases Mana Cost by 10 / 40 / 70.
Increases Flaming Hammer's AoE by 100 / 200 / 300.
Decreases Frenzy's cooldown by 5 / 10 / 15 seconds.
Staff of the Master adds Risky Cast to this ability, costing 30% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.
Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts cannot multi-cast and do not share cooldown with your normal abilities.
«And they said never play with fire.»