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Lord Salforis

Lord Salforis

Hellbourne Strength Melee

Lord Salforis, Baron of Blackwal, commands necromantic powers that distinguish him from typical Hellbourne fodder. A potent sorcerer and general alike, his mere presence on the battlefield is enough to induce visions of fear in his foes, rotting them from the inside and draining their souls. Rumor has it that falling to his lance will doom one's soul.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor1.5
Magic resist5
Min damage28
Max damage32
Attack range150
Attack cooldown1700
Movement speed300
Vision (day)1800
Vision (night)800
Strength / level2.6
Agility / level1.4
Intelligence / level2
Difficulty1.5 / 5

Role ratings

Carry ★★★★★5/5
Mid ★★★★★5/5
Offlane ★★☆☆☆2/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Mors Certissima
Mana: 90 / 95 / 100 / 105 CD: 11 / 9 / 7 / 5s Lvl: 1 / 3 / 5 / 7
Blast target area for 130 / 210 / 290 / 370 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
«Life is uncertain, only death is absolute.»
Life Tap
Mana: 60 CD: 8 / 7 / 6 / 5s Lvl: 1 / 3 / 5 / 7
Inflict a tapering 40% Movement Speed Slow around you for 2 seconds and reset your attack cooldown.

Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

Staff of the Master: Reduces cooldown to 3 seconds.
«When life gives you lemons, you're going to die!»
Dark Lord's Presence
CD: 1s Lvl: 1 / 3 / 5 / 7
Steal 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
«I don't know why everyone around me is dying.»
The Undying
Mana: 100 / 150 / 200 CD: 80 / 70 / 60s Lvl: 6 / 11 / 16
Rip the soul of an enemy, inflicting it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate nor heal health.

Staff of the Master: Now pauses the duration while you are close and increases the damage by 5 for every hero that died with The Undying on, up to a max of 50 bonus damage.
«That which kills you makes me stronger.»