Lord Salforis
Lord Salforis, Baron of Blackwal, commands necromantic powers that distinguish him from typical Hellbourne fodder. A potent sorcerer and general alike, his mere presence on the battlefield is enough to induce visions of fear in his foes, rotting them from the inside and draining their souls. Rumor has it that falling to his lance will doom one's soul.
Stats
| Health | 150 |
| Health regen | 1 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | 1.5 |
| Magic resist | 5 |
| Min damage | 28 |
| Max damage | 32 |
| Attack range | 150 |
| Attack cooldown | 1700 |
| Movement speed | 300 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 2.6 |
| Agility / level | 1.4 |
| Intelligence / level | 2 |
| Difficulty | 1.5 / 5 |
Role ratings
Abilities
Mors Certissima
Blast target area for 130 / 210 / 290 / 370 Magic Damage.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
«Life is uncertain, only death is absolute.»
Life Tap
Inflict a tapering 40% Movement Speed Slow around you for 2 seconds and reset your attack cooldown.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
Staff of the Master: Reduces cooldown to 3 seconds.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
Staff of the Master: Reduces cooldown to 3 seconds.
«When life gives you lemons, you're going to die!»
Dark Lord's Presence
Steal 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
«I don't know why everyone around me is dying.»
The Undying
Rip the soul of an enemy, inflicting it with The Undying for 12 seconds.
For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate nor heal health.
Staff of the Master: Now pauses the duration while you are close and increases the damage by 5 for every hero that died with The Undying on, up to a max of 50 bonus damage.
For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate nor heal health.
Staff of the Master: Now pauses the duration while you are close and increases the damage by 5 for every hero that died with The Undying on, up to a max of 50 bonus damage.
«That which kills you makes me stronger.»