Amun-Ra
The corrupted disciples of Sol harnessed the errant energies of the sun, and from that culmination of twisted nether emerged the ancient daemon god Amun-Ra, abomination of all that is light and holy. Fused together by black fire and fury, this immortal construct threatens to raze the lands with every burning step, defiling everything he touches with heretical fervor.
Stats
| Health | 150 |
| Health regen | 1 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | -0.1 |
| Magic resist | 5 |
| Min damage | 32 |
| Max damage | 38 |
| Attack range | 150 |
| Attack cooldown | 1700 |
| Movement speed | 290 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 3 |
| Agility / level | 1.5 |
| Intelligence / level | 1 |
| Difficulty | 2 / 5 |
Role ratings
Abilities
Path of Destruction
Costs 20% Max Health to cast. Grants 0.7 / 1.4 / 2.1 / 2.8 Health Regeneration.
Create a path of flames in front of you culminating in a meteor. While on the flames, you receive a burst of Movement Speed and are able to walk through anything.
The meteor inflicts a 1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing you for 8% Max Health per enemy hero.
If you are struck by the meteor, gain 20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored.
Create a path of flames in front of you culminating in a meteor. While on the flames, you receive a burst of Movement Speed and are able to walk through anything.
The meteor inflicts a 1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing you for 8% Max Health per enemy hero.
If you are struck by the meteor, gain 20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored.
«Who needs direct pathing?»
Burning Star
Costs 10% Max Health to cast. Grants 0.7 / 1.4 / 2.1 / 2.8 Health Regeneration.
Shoot 8 projectiles in a star pattern, each dealing 10 / 18 / 26 / 34 + 1 / 1.1 / 1.2 / 1.3% of your Max Health as Magic Damage, reduced by 10% per projectile after the first, and applying a stacking -0.5 Magic Armor and -2% Movement Speed debuff for 3 seconds to enemies they pass through, then remaining there for 2 seconds, after which they return, dealing damage and applying debuffs again.
Shoot 8 projectiles in a star pattern, each dealing 10 / 18 / 26 / 34 + 1 / 1.1 / 1.2 / 1.3% of your Max Health as Magic Damage, reduced by 10% per projectile after the first, and applying a stacking -0.5 Magic Armor and -2% Movement Speed debuff for 3 seconds to enemies they pass through, then remaining there for 2 seconds, after which they return, dealing damage and applying debuffs again.
«Happens when you're eating flaming hot Cheetos.»
Ashes to Ashes
Grants 0.7 / 1.4 / 2.1 / 2.8 Health Regeneration.
Whenever you take damage, you deal up to 20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.
Staff of the Master: When fully charged, fire a single Burning Star Projectile at a random nearby enemy at a pace of 1 projectile per 1.5 seconds, prioritizing heroes.
Whenever you take damage, you deal up to 20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.
Staff of the Master: When fully charged, fire a single Burning Star Projectile at a random nearby enemy at a pace of 1 projectile per 1.5 seconds, prioritizing heroes.
«I was voted the Hottest guy in Newerth.»
Pyroclasmic Rebirth
On death, spend up to 50% of your Max Mana to revive, restoring up to 80% of Max Health based on the percentage of Mana spent. You deal 10 / 15 / 20% extra damage for 10 seconds after reviving.
«Round Two, FIGHT!»