← Heroes
Amun-Ra

Amun-Ra

Hellbourne Strength Melee

The corrupted disciples of Sol harnessed the errant energies of the sun, and from that culmination of twisted nether emerged the ancient daemon god Amun-Ra, abomination of all that is light and holy. Fused together by black fire and fury, this immortal construct threatens to raze the lands with every burning step, defiling everything he touches with heretical fervor.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor-0.1
Magic resist5
Min damage32
Max damage38
Attack range150
Attack cooldown1700
Movement speed290
Vision (day)1800
Vision (night)800
Strength / level3
Agility / level1.5
Intelligence / level1
Difficulty2 / 5

Role ratings

Offlane ★★★★☆4/5
Carry ★★★☆☆3/5
Mid ★★★☆☆3/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Path of Destruction
Mana: 0 CD: 13 / 12 / 11 / 10s Lvl: 1 / 3 / 5 / 7
Costs 20% Max Health to cast. Grants 0.7 / 1.4 / 2.1 / 2.8 Health Regeneration.

Create a path of flames in front of you culminating in a meteor. While on the flames, you receive a burst of Movement Speed and are able to walk through anything.

The meteor inflicts a 1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing you for 8% Max Health per enemy hero.

If you are struck by the meteor, gain 20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored.
«Who needs direct pathing?»
Burning Star
Mana: 0 CD: 10s Lvl: 1 / 3 / 5 / 7
Costs 10% Max Health to cast. Grants 0.7 / 1.4 / 2.1 / 2.8 Health Regeneration.

Shoot 8 projectiles in a star pattern, each dealing 10 / 18 / 26 / 34 + 1 / 1.1 / 1.2 / 1.3% of your Max Health as Magic Damage, reduced by 10% per projectile after the first, and applying a stacking -0.5 Magic Armor and -2% Movement Speed debuff for 3 seconds to enemies they pass through, then remaining there for 2 seconds, after which they return, dealing damage and applying debuffs again.
«Happens when you're eating flaming hot Cheetos.»
Ashes to Ashes
Lvl: 1 / 3 / 5 / 7
Grants 0.7 / 1.4 / 2.1 / 2.8 Health Regeneration.

Whenever you take damage, you deal up to 20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.

Staff of the Master: When fully charged, fire a single Burning Star Projectile at a random nearby enemy at a pace of 1 projectile per 1.5 seconds, prioritizing heroes.
«I was voted the Hottest guy in Newerth.»
Pyroclasmic Rebirth
CD: 210 / 150 / 90s Lvl: 6 / 11 / 16
On death, spend up to 50% of your Max Mana to revive, restoring up to 80% of Max Health based on the percentage of Mana spent. You deal 10 / 15 / 20% extra damage for 10 seconds after reviving.
«Round Two, FIGHT!»