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Cthulhuphant

Cthulhuphant

Hellbourne Strength Melee

Lost beneath the depths of the darkest sea, a dead behemoth dreamt a nightmare of unfathomable evil. Infused by the primal energies of the earth, his dream took to reality as a living omen to insanity, trodding out of the ocean floor and onto land.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor1.76
Magic resist5
Min damage28
Max damage32
Attack range150
Attack cooldown1700
Movement speed295
Vision (day)1800
Vision (night)800
Strength / level3
Agility / level1.5
Intelligence / level1.8
Difficulty2.5 / 5

Role ratings

Offlane ★★★★★5/5
Solo Offlane ★★★★★5/5
Mid ★★★☆☆3/5
Jungle ★★★☆☆3/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Trample
Mana: 90 / 100 / 110 / 120 CD: 13s Lvl: 1 / 3 / 5 / 7
Charge in target direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy units.

Non-hero units hit will be shot forward, acting as projectiles that deal 12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.

Staff of the Master: reduces cooldown by 3 seconds.
«I'm a pool shark...»
Obliterate
Mana: 90 / 100 / 110 / 120 CD: 20s Lvl: 1 / 3 / 5 / 7
Unleash a salvo of water pulses in front of you every second for 4 seconds.

Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.

Staff of the Master reduces cooldown by 3 seconds.
Maddening Revenge
Lvl: 1 / 3 / 5 / 7
Whenever you receive non-DoT Physical Damage from an enemy within radius, you deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of your Strength (2x to non-hero units, 0.33x power from illusions).

Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking you. Gain 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front.

Staff of the Master: increases your Strength by 2 for 24 seconds whenever you deal damage to an enemy hero with Trample, Obliterate or Dreams of Madness. This effect stacks, but each stack has a separate timer.
Dreams of Madness
Mana: 150 / 200 / 250 CD: 120 / 110 / 100s Lvl: 6 / 11 / 16
Channel for up to 2 seconds, taunting all enemies within 375 / 425 / 475 radius.

When the channel finishes or is interrupted, deal 120 / 185 / 250 Magic damage to enemies within radius, increased by 1% per 0.5% of Health lost during the channel, up to 240 / 370 / 500 Magic damage. While channeling, you receive 40 / 45 / 50% less damage from all sources.