Stille
Silence prevents the afflicted unit from using abilities. It does not prevent items from being used and almost all non-active abilities will still be active. Toggle abilities cannot be turned on or off while Silenced. Silence also stops units from channeling.
Sources
Heroes, units, and items that can apply Silence.
| unitItem | Source | Target | Duration | Notes |
|---|---|---|---|---|
| Blood Hunter | Blood Crazy | Enemy Unit | 4 seconds | Duration extends by 1 seconds when target is autoattacked by inflictor |
| Bubbles | Song of the Sea | Enemy Units | 0.75/1.5/2.25/3 seconds | |
| Defiler | Grave Silence | Enemy Units | 3/4/5/6 seconds | |
| Engineer | Energy Field | Enemy Units | 2 seconds | Applies when touching the outer field |
| Hellflora | Activation | Enemy Unit | 4.5 seconds | |
| Kinesis | Thoughtsteal | Enemy Hero | 2 seconds | |
| King Klout | Bluster | Enemy Units | 1 second | Hits up to 4 times per cast |
| Magebane | Mana Rift | Enemy Unit | 1 second | Primary target only |
| Monarch | Crippling Pollen | Enemy Unit | 1.5/2/2.5/3 seconds | |
| Night Hound | Smoke Bomb | Enemy Units | 6 seconds | Applied when inside the Smoke Bomb |
| Scout | Detonate | Enemy Units | 3/4/5/6 seconds | |
| Vindicator | Final Chapter | Enemy Heroes (Global) | 0.1 seconds per charge | Gains 20/25/30 charges when coming off cooldown; Gains 1 charge every 4.5 seconds while off cooldown; Maximum of 30/40/50 charges |
| Vindicator | Glyph of Silence | Aura (Enemy Heroes) | 1.3/1.7/2.1/2.5 seconds | Applies to enemies within 300 units of the Totem; Applies once per Totem instance |
Notes
Additional information about Silence interactions.
- Attack abilities (Arachna's Webbed Shot and Vindicator's Master's Incantation) will be disabled even when auto-cast is on.
- Night Hound's Invisibility is removed while silenced.
- Torturer's Torment will toggle off if Torturer silenced or stunned, unless boosted with Staff of the Master.
- Scout's Electric Eye Detonate sub-ability will work even while Scout silenced.