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Stille

Silence prevents the afflicted unit from using abilities. It does not prevent items from being used and almost all non-active abilities will still be active. Toggle abilities cannot be turned on or off while Silenced. Silence also stops units from channeling.

Sources

Heroes, units, and items that can apply Silence.

unitItemSourceTargetDurationNotes
Blood HunterBlood CrazyEnemy Unit4 secondsDuration extends by 1 seconds when target is autoattacked by inflictor
BubblesSong of the SeaEnemy Units0.75/1.5/2.25/3 seconds
DefilerGrave SilenceEnemy Units3/4/5/6 seconds
EngineerEnergy FieldEnemy Units2 secondsApplies when touching the outer field
HellfloraActivationEnemy Unit4.5 seconds
KinesisThoughtstealEnemy Hero2 seconds
King KloutBlusterEnemy Units1 secondHits up to 4 times per cast
MagebaneMana RiftEnemy Unit1 secondPrimary target only
MonarchCrippling PollenEnemy Unit1.5/2/2.5/3 seconds
Night HoundSmoke BombEnemy Units6 secondsApplied when inside the Smoke Bomb
ScoutDetonateEnemy Units3/4/5/6 seconds
VindicatorFinal ChapterEnemy Heroes (Global)0.1 seconds per chargeGains 20/25/30 charges when coming off cooldown; Gains 1 charge every 4.5 seconds while off cooldown; Maximum of 30/40/50 charges
VindicatorGlyph of SilenceAura (Enemy Heroes)1.3/1.7/2.1/2.5 secondsApplies to enemies within 300 units of the Totem; Applies once per Totem instance

Notes

Additional information about Silence interactions.

  • Attack abilities (Arachna's Webbed Shot and Vindicator's Master's Incantation) will be disabled even when auto-cast is on.
  • Night Hound's Invisibility is removed while silenced.
  • Torturer's Torment will toggle off if Torturer silenced or stunned, unless boosted with Staff of the Master.
  • Scout's Electric Eye Detonate sub-ability will work even while Scout silenced.