Deny
Denying allows players to reduce their opponents’ gold and experience income by killing their own allies or structures at low health.
Details
- When it comes to experience, denying varies depending on if your enemies are ranged or melee. If your opponent is melee, they gain 66% of the experience, while if they are ranged they get 33%.
- You can deny your own creeps by letting them to die to neutrals, which will deny your opponents the full experience.
- You can deny allied creeps below ~50% health and allied heroes who are affected by certain DoTs.
- Denying an allied hero reduces the gold and experience given to 66%.
- Towers and other structures can be denied once below 10% health, preventing the enemy from claiming full bounty.
Tips
- Denying is an important mechanic to prevent your opponents from steaming ahead.
- Denying your own creeps helps you control how much your lane is pushing.
- Keep creep waves balanced to set up easier denies without pushing the lane.
- Hold attack until the last possible moment to avoid telegraphing the deny.
- Coordinate with allies to secure hero denies when they are ticking down from DoTs.
- Use abilities that deal non-lethal damage to line up a deny without accidentally killing the target early.