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Angriffsradius

Attack Range determines how far a unit can use their standard autoattacks on. Attack ranges are split into two categories: Melee and Ranged.

Melee vs. Ranged

  • Melee units, as their name suggests, have a short attack range. Almost all melee heroes have an attack range of 150.
  • Sir Benzington is the only melee hero who can extend his attack range.
  • Melee units' attacks do not have a travel time, and strike instantly once their startup animation ends.
  • Ranged units have attacks that attack further away. All ranged heroes have at least 350 range (just slightly above Sir Benzington without Lance-A-Long active), most of them possessing an Attack Range between 500 and 600.
  • Ranged attacks have a missile speed associated with their attacks, determining how fast their attack projectiles move, and in turn, how long it takes for their attacks to connect.
  • In addition, a Faux Bow increases a range hero's attack range by 100, and a Wingbow by 150.
  • While ranged attacks are inherently superior the melee attacks, there are a few benefits that only melee heroes can receive. A handful of items have better effects on melee heroes such as Logger's Hatchet and Frostwolf's Skull, and gain more benefits from certain effects, such as Abyssal Skull's Lifesteal aura.
  • However, a few abilities benefit only ranged units, such as Moon Queen's Lunar Glow aura.
  • Ranged autoattacks are also subjected to uphill miss chance, which gives them a 25% chance to miss their attack if they target a unit that is standing in higher terrain (except when attacking a Ward of Sight or Ward of Revelation).
  • Ranged attacks can also be disjointed by certain abilities while the projectile is in motion.

List Hero Attack Ranges

A comprehensive list of all heroes and their attack ranges, including modifiers.

HeldenAngriffsreichweitewModifiersNotes
Empath, Glacius, Martyr, Monarch, Nymphora, Pearl, Plague Rider, Prophet, Soulstealer, Witch Slayer600
Puppet Master, Voodoo Jester575
Flint Beastwood550625/700/775/850w/ Dead Eye
Moon Queen550
Aluna, Andromeda, Arachna, Behemoth, Blacksmith, Bombardier, Deadwood, Defiler, Devourer, Doctor Repulsor, Electrician, Fayde, Gauntlet, Hammerstorm, Hellbringer, Keeper of the Forest, Kraken, Legionnaire, Lodestone, Madman, Magmus, Maliken, Myrmidon, Pebbles, Pharaoh, Pollywog Priest, Predator, Pyromancer, Rampage, Riftwalker, Sand Wraith, Scout, Silhouette, Slither, Solstice, Soul Reaper, Swiftblade, Tempest, Thunderbringer, Valkyrie, War Beast, Wretched Hag500
Accursed, Amun-Ra, Blood Hunter, Bubbles, Chipper, Chronos, Corrupted Disciple, Demented Shaman, Engineer, Flux, Geomancer, Jeraziah, Magebane, Monkey King, Night Hound, Nomad, Ophelia, Pandamonium, Pestilence, Rhapsody, Sir Benzington, Vindicator, Zephyr150Melee heroes
Sir Benzington150200/250/300/350w/ Heart Piercer
Sir Benzington150400w/ Lance-A-Long (requires Staff of the Master)
Sir Benzington150300w/ Lance-A-Long (Active) - Lasts 1 attack or 6 seconds

Abilities that Modify Attack Range

These abilities add to or modify a hero's attack range.

HeroSourceModifierNotes
Flint BeastwoodDead Eye+75/150/225/300
Master of ArmsBulldozer+150
Sir BenzingtonHeart Piercer+50/100/150/200
Sir BenzingtonLance-A-Long+250Requires Staff of the Master
Sir BenzingtonLance-A-Long (Active)+150Lasts 1 attack or 6 seconds
FlügelbogenPassive+150Ranged Heroes only

Overrides

These abilities transform the hero and override their default Attack Range.

HeroAbilityAngriffsreichweiteAttack typeDuration
GeomancerGeo Stalk150MeleeUp to 30 seconds
MalikenPossession550Ranged30 seconds
MyrmidonForced Evolution150Melee15 seconds (Toggle)