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Sand Wraith

Sand Wraith

Hölle Leichtigkeit Melee

Legends long said that when the sirocco howls off the Great Waste, it is screaming of a Sand Wraith. In the past years, the legend has been borne out, as this ancient evil has glided through Newerth, leaving curses, confusion, and despair in his dusty wake.

Stats

Leben150
Lebensregeneration1
Mana0
Mana-Regeneration0.01
Rüstung-1.22
Magischer Widerstand5
Mindestschaden23
Maximaler Schaden27
Angriffsreichweite150
Angriffsabkühlzeit1700
Bewegungsgeschwindigkeit305
Sicht (Tag)1800
Vision (night)800
Stärke / Level2.5
Geschicklichkeit / Level2
Intelligenz / Level1.9
Schwierigkeit3 / 5

Rolle-Bewertungen

Träger ★★★★★5/5
Mittelpunkt ★☆☆☆☆1/5
Einzeln Außenseiter ★☆☆☆☆1/5

Offizielle Bewertungen des Learnatoriums: eine Punktzahl von 1 bis 5 — wie gut ein Held jede Rolle erfüllt.

Abilities

Desert's Curse
Mana: 105 / 110 / 115 / 120 Kaltzeit: 16s Level: 1 / 3 / 5 / 7
Call upon the endless Desert's curse at an enemy or a location, shooting a line of Sand that deals 70 / 120 / 170 / 220 Magic Damage to anyone hit.

Enemies that are hit or walk through the Sand receive a 12 / 16 / 20 / 24% Movement Speed Slow.

While on Sand or for 3 seconds after leaving Sand, you may walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability.
«I just cleaned yesterday!»
Sand Stalkers
Mana: 15 / 25 / 35 / 45 Kaltzeit: 30s Level: 1 / 3 / 5 / 7
Dissolve into sand for 0.2 seconds, disjointing projectiles and becoming invulnerable. Upon returning, spawn 2 Sand Stalkers next to you for 20 seconds that deal 25 / 30 / 35 / 40% of your damage and take an increased 400 / 350 / 300 / 250% damage.
«Three heads are better than one.»
Enkindle
Level: 1 / 3 / 5 / 7
Grants 15 / 30 / 45 / 60 Attack Speed to you and all illusions under your control.
«I could use some sun, I'm looking a little pale.»
Mirage
Mana: 150 Kaltzeit: 130 / 120 / 110s Level: 6 / 11 / 16
Trick the minds of all enemy heroes on the map, spawning an illusion of yourself next to them. Illusions last for 4 / 5 / 6 seconds.

You may activate again by targeting an enemy hero to teleport to the nearest illusion and taking its place.

Staff of the Master: Upon teleporting, fears enemies in a large area for 2 seconds, then applies a 15% Movement Speed Slow to them for 4 seconds. Also Sights and Reveals enemies while the illusion is alive.
«Deserts may cause illusions.»