Maliken
Once the greatest defender of mankind and lord over the entire Legion, Maliken walked too close to the darkness and was claimed by it. Now he is nothing more than a slave among the damned -- but his incredible might has only grown in his downfall. Wielding a damned sword fed by his own damned soul, Maliken is the bane of the very heroes he once led into battle.
Stats
| Leben | 150 |
| Lebensregeneration | 1 |
| Mana | 0 |
| Mana-Regeneration | 0.01 |
| Rüstung | -1.6 |
| Magischer Widerstand | 5 |
| Mindestschaden | 27 |
| Maximaler Schaden | 33 |
| Angriffsreichweite | 150 |
| Angriffsabkühlzeit | 1700 |
| Bewegungsgeschwindigkeit | 300 |
| Sicht (Tag) | 1800 |
| Vision (night) | 800 |
| Stärke / Level | 3.2 |
| Geschicklichkeit / Level | 1.5 |
| Intelligenz / Level | 1.7 |
| Schwierigkeit | 3 / 5 |
Rolle-Bewertungen
Abilities
Sword Throw
Throw your Sword in a targeted direction, dealing 80 / 140 / 200 / 260 Magic Damage and applying a tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.
Sword Throw may be activated while sword is in flight to teleport to its location.
Sword Throw may be activated while sword is in flight to teleport to its location.
«Protect your neck!»
Sword of the Damned
Toggle between 2 modes.
Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage at the cost of 15 Magic Damage to yourself on attack.
Life Essence: Heals you for 10 / 20 / 30 / 40 + 2 / 3 / 4 / 5% of your Attack Damage per attack.
Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage at the cost of 15 Magic Damage to yourself on attack.
Life Essence: Heals you for 10 / 20 / 30 / 40 + 2 / 3 / 4 / 5% of your Attack Damage per attack.
«We don't need no water!»
Hellbourne Zeal
Grants 2 Magic Armor.
Adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.
Adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.
«Break my heart, I'll break you!»
Possession
Transform into a full daemon for 30 seconds by consuming 25% of your current Health, granting you 5 / 10 / 15 Armor for 6 seconds, a ranged splash attack and applying a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes. Affected enemies are also Sighted and Revealed for the duration.
Staff of the Master reduces the cooldown to 14 seconds.
Staff of the Master reduces the cooldown to 14 seconds.
«What a vulgar display of power!»